|
Search Results
|
| Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
 |
|
Thread: Compiling Shader Tutorial Issue
Post: RE: Compiling Shader Tutorial Issue
| Oh alrighty, figured I was missing something.
Thanks. |
|
hawksprite |
Support |
2 |
4,991 |
12-06-2012, 05:57 AM |
 |
|
Thread: Compiling Shader Tutorial Issue
Post: Compiling Shader Tutorial Issue
| I've been working with esenthel for a good bit now and have gotten to the point where I need to start introducing my own shader's for certain effects.
However when I compile any of the tutorial sourc... |
|
hawksprite |
Support |
2 |
4,991 |
12-05-2012, 06:01 AM |
 |
|
Thread: Strange build error
Post: RE: Strange build error
| I did look over the notes and I didn't see anything about sockets.
This is the page right?
http://www.esenthel.com/community/showth...1#pid34621
Nvm got it working now, went to the main patch notes i... |
|
hawksprite |
Support |
2 |
4,909 |
10-21-2012, 12:09 AM |
 |
|
Thread: Strange build error
Post: Strange build error
| So after the last update I had a good pile of errors waiting for me when I debugged my latest project.
After a big of reading some patch notes and toying around with the Message section and changing ... |
|
hawksprite |
Support |
2 |
4,909 |
10-20-2012, 10:36 PM |
 |
|
Thread: MMO Source Inventory (Almost working)
Post: MMO Source Inventory (Almost working)
| So for the last couple days when i've had the chance i've been experimenting with methods to add items to the characters inventory in game; still with no prevail.
What I always seem to come back to a... |
|
hawksprite |
Support |
0 |
3,608 |
09-17-2012, 10:13 PM |
 |
|
Thread: Uploader Issue
Post: RE: Uploader Issue
| I was in the process of moving and haven't been able to check on things for about a month.
I ran the auto updater and tried uploading it again. I still received the error for some reason.
I'm goi... |
|
hawksprite |
Support |
9 |
10,805 |
09-14-2012, 02:15 AM |
 |
|
Thread: Uploader Issue
Post: RE: Uploader Issue
| Alright, thank you very much. |
|
hawksprite |
Support |
9 |
10,805 |
08-31-2012, 02:32 AM |
 |
|
Thread: Uploader Issue
Post: RE: Uploader Issue
| Sorry it took me a while to respond i've been busy. I changed the page file and confirmed it was large enough to hold the file.
Still had the issue. |
|
hawksprite |
Support |
9 |
10,805 |
08-30-2012, 01:24 AM |
 |
|
Thread: Uploader Issue
Post: RE: Uploader Issue
| I'm bumping up my paging file now.
After a quick reboot i'll post the results. |
|
hawksprite |
Support |
9 |
10,805 |
08-27-2012, 12:34 AM |
 |
|
Thread: Uploader Issue
Post: RE: Uploader Issue
| Hmm, this shouldn't be much of an issue because I'm just using the FTP function of the uploader. |
|
hawksprite |
Support |
9 |
10,805 |
08-23-2012, 01:21 PM |
 |
|
Thread: Uploader Issue
Post: Uploader Issue
| I've been having issues with the Uploader from the tools folder, Every time it gets to the point where it downloads the index I get an error saying "Can't allocate 1 610 612 736 bytes of memory". I'v... |
|
hawksprite |
Support |
9 |
10,805 |
08-23-2012, 01:19 AM |
 |
|
Thread: Game Object Types
Post: RE: Game Object Types
| Ok I think I finally fixed my issue. Later today when I get back from class i'll post my code and what all I did for those who are having this issue or trying to learn this feature for gathering. |
|
hawksprite |
Support |
3 |
5,576 |
08-20-2012, 12:14 PM |
 |
|
Thread: Game Object Types
Post: RE: Game Object Types
| I had them set to OBJ_TREE, i'll double check that they are also set to dynamic.
They still don't seem to want to work for me.
I can keep the trees as Static and not have issues but my problem is tha... |
|
hawksprite |
Support |
3 |
5,576 |
08-19-2012, 09:23 PM |
 |
|
Thread: Game Object Types
Post: Game Object Types
| I've been toying around with setting custom game object types for gathering.
So for now I have a list of:
Code:
Game::ObjMemx<<NewObj> Trees;
The trees class is the one from the tutorial f... |
|
hawksprite |
Support |
3 |
5,576 |
08-19-2012, 07:13 PM |
 |
|
Thread: Player combat in the MMO Source code
Post: RE: Player combat in the MMO Source code
| I ended up creating a triangle list for the weapon and capsule for the neighbor. Then running a Cuts().
While mine is more accurate do you think the distance method is more optimized?
It's an int... |
|
hawksprite |
Support |
7 |
8,472 |
08-14-2012, 11:28 PM |
 |
|
Thread: Player combat in the MMO Source code
Post: RE: Player combat in the MMO Source code
| On top of things it now breaks my Inventory when I right click, it stops showing items and isn't allowing me to re-open it. But only after right clicking in game. |
|
hawksprite |
Support |
7 |
8,472 |
08-13-2012, 05:43 AM |
 |
|
Thread: Player combat in the MMO Source code
Post: RE: Player combat in the MMO Source code
| I'm getting closer and since there appears to be other members asking i'll post my findings.
So far what i've been going off TBJokers said but making a more in depth collision method.
This is what i... |
|
hawksprite |
Support |
7 |
8,472 |
08-13-2012, 02:36 AM |
 |
|
Thread: Player combat in the MMO Source code
Post: RE: Player combat in the MMO Source code
| I'll toy with a little better method of collision, then post my results. Thanks for the idea. |
|
hawksprite |
Support |
7 |
8,472 |
08-11-2012, 09:25 PM |
 |
|
Thread: Making the world dark
Post: RE: Making the world dark
| Yeah good point, I was just noticing that now. |
|
hawksprite |
Making Games |
3 |
5,942 |
08-11-2012, 09:00 PM |
 |
|
Thread: Making the world dark
Post: RE: Making the world dark
| I ended up just blackening the ambient, sky, and sun light color. Worked like a charm, but I had to cap the ambient from getting bitch black otherwise it was just impossible to see anything. |
|
hawksprite |
Making Games |
3 |
5,942 |
08-11-2012, 07:12 AM |