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Thread: question about blocks class.
Post: RE: question about blocks class.
OK thanks for that.
Regarding the texturing of blocks, currently the texture is applied to every side of the block. Cube maps would be so handy because the sides of the block can be different to the ... |
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Rollcage |
Support |
2 |
3,850 |
05-19-2013, 03:32 AM |
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Thread: question about blocks class.
Post: question about blocks class.
Is it possible to have multiple "blocks" containers in one area? It seems asif you can only have one per area.
It would be great to have access to the blocks source so we can modify to have multiple... |
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Rollcage |
Support |
2 |
3,850 |
05-18-2013, 05:03 AM |
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Thread: Suggestion for code editor line numbers
Post: Suggestion for code editor line numbers
The new editor is looking really nice. I think the line numbers would fit in better if they didn't have a background colour.
Like this
[IMG]http://i49.tinypic.com/2m5gcgj.png[/IMG] |
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Rollcage |
Offtopic |
3 |
7,197 |
03-28-2013, 06:30 AM |
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Thread: Most wanted features
Post: RE: Most wanted features
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Rollcage |
Offtopic |
23 |
25,897 |
03-05-2013, 12:53 PM |
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Thread: Question about Crowdfunding - Donation system
Post: RE: Question about Crowdfunding - Donation system
Just to add some more feedback.
I think an expected time of completion for a successful roadmap item would be required. So if the funding targets are met this feature can be expected in... this much t... |
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Rollcage |
Offtopic |
60 |
58,912 |
03-03-2013, 03:13 AM |
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Thread: Esenthel Editor 2.0
Post: RE: Esenthel Editor 2.0
He must marry for love not for Esenthel !!!! :) |
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Rollcage |
News |
160 |
161,235 |
03-01-2013, 02:39 PM |
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Thread: Question about Crowdfunding - Donation system
Post: RE: Question about Crowdfunding - Donation system
I think it could be a good idea. I'm all for supporting the engine and it's development. I guess the question is, is the highest donated item the only one that is given priority or do lower donated it... |
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Rollcage |
Offtopic |
60 |
58,912 |
03-01-2013, 02:35 PM |
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Thread: Esenthel Editor 2.0
Post: RE: Esenthel Editor 2.0
Well I guess it's Poland for now. Looks like you have thoroughly researched everything :) |
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Rollcage |
News |
160 |
161,235 |
03-01-2013, 01:46 PM |
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Thread: Esenthel Editor 2.0
Post: RE: Esenthel Editor 2.0
Come to Australia... Which has it's own issues. |
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Rollcage |
News |
160 |
161,235 |
03-01-2013, 01:41 PM |
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Thread: EE 2.0 API docs
Post: RE: EE 2.0 API docs
Quote:That's still no excuse for not having an API reference, or at least having input/output/process for each function, which is what programmers would expect from any "commercial library", correct?
... |
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Rollcage |
Support |
9 |
10,223 |
03-01-2013, 01:27 PM |
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Thread: EE 2.0 API docs
Post: RE: EE 2.0 API docs
Additionally, time he spends converting documentation is time he could be working on features |
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Rollcage |
Support |
9 |
10,223 |
03-01-2013, 12:27 PM |
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Thread: EE 2.0 API docs
Post: RE: EE 2.0 API docs
The tutorial examples and headers are the best way to learn. The wiki provides good info the architecture of the engine. |
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Rollcage |
Support |
9 |
10,223 |
03-01-2013, 11:25 AM |
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Thread: EE 2.0 API docs
Post: RE: EE 2.0 API docs
Api is the same. Only docs for 2.0 have to be updated |
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Rollcage |
Support |
9 |
10,223 |
03-01-2013, 10:08 AM |
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Thread: Esenthel Editor 2.0
Post: RE: Esenthel Editor 2.0
Nice work on the 2.0 editor Greg. I'm still mainly using v1 but it looks like your addressing alot of the issues and improving the engine for the future. |
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Rollcage |
News |
160 |
161,235 |
03-01-2013, 02:31 AM |
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Thread: Server sided AI
Post: RE: Server sided AI
Nice work with this. I will be sure to test it out soon |
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Rollcage |
Code Snippets |
30 |
35,910 |
02-13-2013, 01:15 AM |
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Thread: Esenthel Editor 2.0
Post: RE: Esenthel Editor 2.0
Hi, i thought it would be something simple like this. As long as i can set blending this should be perfect. I'll see if I can get this working with terrain like in Ineisis
Cheers |
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Rollcage |
News |
160 |
161,235 |
01-19-2013, 11:21 PM |
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Thread: Esenthel Editor 2.0
Post: RE: Esenthel Editor 2.0
Thanks for that I understand your busy. Even an option in code you can set to choose blending amount and turn off blending would work. Thanks for the suggestions although I'll be trying to get this wo... |
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Rollcage |
News |
160 |
161,235 |
01-19-2013, 12:59 AM |
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Thread: Esenthel Editor 2.0
Post: RE: Esenthel Editor 2.0
Ill try explain better. The white texture is just to help describe. Just want to be able to prevent materials from blending. So if you paint two textures next to each other they won't blend, so the bo... |
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Rollcage |
News |
160 |
161,235 |
01-14-2013, 10:07 PM |
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Thread: Esenthel Editor 2.0
Post: RE: Esenthel Editor 2.0
Can we have an option in EE 2.0 to prevent texture from merging on borders? so we can have straight textures making a tiled effect? In Attachment, texture should just take up the white space and not f... |
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Rollcage |
News |
160 |
161,235 |
01-14-2013, 02:07 PM |
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Thread: Heightmap material blending
Post: Heightmap material blending
Is there anyway to prevent textures from blending on their borders on a heightmap so that the edges are hard and it gives a tile-like appearance?
It seems like it should be able to be done in code. C... |
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Rollcage |
Graphics |
0 |
2,873 |
01-13-2013, 12:45 AM |