Search Results
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Thread: Importing Modles - Keep Groups
Post: RE: Importing Modles - Keep Groups
All - You are correct - As I was preparing to send the model to Esenthel for inspection - I discovered the material merge is occuring outside Esenthel - my apologies for the false alarm, and thanks fo... |
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Brainache |
Tools |
10 |
8,759 |
12-19-2011, 04:31 AM |
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Thread: Importing Modles - Keep Groups
Post: RE: Importing Modles - Keep Groups
I think you misunderstood me. Each mesh part uses 1 material. But several different parts use the same material.
Example: The model contains 8 heads, each using the same "head.png" material... b... |
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Brainache |
Tools |
10 |
8,759 |
12-18-2011, 04:56 AM |
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Thread: Importing Modles - Keep Groups
Post: Importing Modles - Keep Groups
Hello,
I am trying to import a model that contains various parts that share materials. Each of these parts is its own group in my source model, but upon importing into Esenthel, they are grouped sol... |
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Brainache |
Tools |
10 |
8,759 |
12-17-2011, 04:00 PM |
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Thread: Text behind objects
Post: Text behind objects
Heyas...
When using the various 2D drawing funcions and D.Text, how can you have them use z-order to prevent drawing while behind objects?
example: drawing a name of a chr... and if the chr is behin... |
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Brainache |
Support |
2 |
4,758 |
11-08-2011, 01:12 PM |
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Thread: Dynamic scale of Chr
Post: RE: Dynamic scale of Chr
hmm. i'll experiment with this - wondering if it would cause some issues with objects rendering differently than how they react to physics tho... |
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Brainache |
Support |
8 |
7,697 |
11-08-2011, 12:59 PM |
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Thread: Ultimate Unwrap 3d - great unwrapper and...
Post: RE: Ultimate Unwrap 3d - great unwrapper and...
I second Ultimate Unwrap 3d - a great addition to the toolset.. the UV mapping is good, but the file conversion and manipulation is what I use it for everyday... |
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Brainache |
3D Modelling and Animation |
1 |
5,387 |
11-07-2011, 01:59 AM |
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Thread: Help in Up axis on animation
Post: RE: Help in Up axis on animation
When you export from 3d Max to FBX... in the export options, under "Advanced Options" there is an option for Axis conversion where you select what axis to use as your Up axis... that'll probably take ... |
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Brainache |
Support |
3 |
4,651 |
11-06-2011, 11:43 PM |
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Thread: Material change on mesh
Post: RE: Material change on mesh
ah... drawPrepare.. gotya.. thanks! |
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Brainache |
Support |
3 |
4,608 |
11-06-2011, 08:24 PM |
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Thread: Dynamic scale of Chr
Post: RE: Dynamic scale of Chr
Messed around with non-uniform scaling and got some odd results...
In all cases - object was scaled uniformly - acts like the .y,.z parm of the Vec is ignored..
Game::Obj *newObj = Game::World.objC... |
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Brainache |
Support |
8 |
7,697 |
11-06-2011, 08:23 PM |
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Thread: Material change on mesh
Post: Material change on mesh
Hey there...
If you have a mesh rendering multiple times, how can you change the material for a one instance of the mesh?
ie ... if you have a player mesh and render 100 players but want one to ha... |
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Brainache |
Support |
3 |
4,608 |
11-06-2011, 08:14 PM |
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Thread: Dynamic scale of Chr
Post: RE: Dynamic scale of Chr
I would prefer dynamic for sure... but even with this method - is it possible to scale by a Vec instead of float ( ie: non-uniform scale...) ? |
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Brainache |
Support |
8 |
7,697 |
11-06-2011, 07:22 PM |
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Thread: Dynamic scale of Chr
Post: Dynamic scale of Chr
Can you change the scale of a player dynamically?
I tried doing a player.matrix().scale(Vec (1,2,1)).. no effect..
tried setting it up in a preRender function also..
any suggestions?
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Brainache |
Support |
8 |
7,697 |
11-06-2011, 02:18 PM |
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Thread: Gui - detect activity
Post: RE: Gui - detect activity
Gotya - thanks for the pointer...
Gui.msLit() seems to be the best option... |
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Brainache |
Gui |
2 |
3,965 |
10-31-2011, 06:35 PM |
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Thread: Gui - detect activity
Post: Gui - detect activity
hey there...
How can one detect if input is going to a gui window or the main application?
I need to tell if the user is dragging a window in the Gui so I can turn off selection when it is happening... |
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Brainache |
Gui |
2 |
3,965 |
10-31-2011, 03:54 PM |
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Thread: Rubber Band selection
Post: RE: Rubber Band selection
ah - gotya... good idea! thanks |
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Brainache |
Support |
4 |
5,447 |
10-28-2011, 01:04 PM |
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Thread: Rubber Band selection
Post: RE: Rubber Band selection
Thats exactly what I've done...
However, when you create a 3d box shape from the mousedown and mouseup 2d position vectors... the resulting 3d box ( while close ) is not the same as the 2d rectangle... |
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Brainache |
Support |
4 |
5,447 |
10-27-2011, 06:35 PM |
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Thread: Rubber Band selection
Post: Rubber Band selection
Hey folks..
I'm trying to implement rubber band selection like in all RTS games... and a little stumped in converting the 2d band to a 3d Box for selection of the actual objects...
I've tried sever... |
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Brainache |
Support |
4 |
5,447 |
10-27-2011, 01:52 PM |
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Thread: Gui.image_slider[0]...
Post: RE: Gui.image_slider[0]...
ahh.. ok.. I think slider.button[].image is what im after.. danke! |
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Brainache |
Gui |
2 |
4,073 |
05-03-2011, 03:00 PM |
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Thread: Gui.image_slider[0]...
Post: Gui.image_slider[0]...
Heya,
Doesnt seem that setting the image for image_slider[0] and [1] is working right... it seems to be using the Gui.image_button image instead.
Or am I setting it wrong... code below...
Gui.i... |
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Brainache |
Gui |
2 |
4,073 |
05-02-2011, 11:26 PM |
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Thread: Esenthel w/ Windows Form Applications
Post: Esenthel w/ Windows Form Applications
Hey there... trying to get a Windows Forms Application to compile with the EsenthelEngine.lib. I have it compiling, but it crashes immediately upon execution with an error regarding:
Expression: _Cr... |
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Brainache |
Platforms (Windows, Mac, Linux, Android, iOS) |
1 |
4,162 |
05-02-2011, 04:04 PM |