Search Results
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Forum |
Replies |
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Posted
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Thread: The documented X exporter..
Post: RE: The documented X exporter..
okej, I'll use the .b3d, So I can use fragmotion and then delete keyframes change start point/end point over n over again? |
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holmiboii |
Beginner Questions |
2 |
4,279 |
03-05-2011, 12:15 PM |
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Thread: The documented X exporter..
Post: The documented X exporter..
Hi Esenthel, I've still problems with keyframs and get the animations separately.
I've been trying for 1week now to get the animations separated sieence they are looped 1 - 707.
I used the X exporter ... |
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holmiboii |
Beginner Questions |
2 |
4,279 |
03-05-2011, 12:35 AM |
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Thread: cut animations
Post: RE: cut animations
(02-25-2011 03:08 PM)Dynad Wrote: i think this thread got a similar problem to yours: http://www.esenthel.com/community/showth...p?tid=3189
same team. |
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holmiboii |
Feature Requests |
2 |
4,414 |
02-25-2011, 03:13 PM |
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Thread: cut animations
Post: cut animations
I'm used to making animation after animation so it's one entire loop, and I figured that I could change the length of the animation, but then I needed to change the beginning now but I can't do that e... |
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holmiboii |
Feature Requests |
2 |
4,414 |
02-25-2011, 02:30 PM |
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Thread: import new custom player
Post: RE: import new custom player
yeah I saw that, but The thing is that I use my own bone, and also have all animations looping after each other. That's not in the DOC's thoe :( |
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holmiboii |
Game Classes |
2 |
4,115 |
02-19-2011, 04:30 AM |
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Thread: import new custom player
Post: import new custom player
Hallo Esenthel, I was just wondering how do you import a custom made/animated character?
The animations is 1 - 1632 frames
and its a regular mesh can't come up with much more that could be needed to... |
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holmiboii |
Game Classes |
2 |
4,115 |
02-18-2011, 04:52 PM |
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Thread: In search of a C++ Coder
Post: RE: In search of a C++ Coder
http://test.infernixe.com/portal/signup.php here is our current signup page for website ^^
our portal is on
http://test.infernixe.com/portal/ fore more infomation and incoming screenshots |
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holmiboii |
Job Offers (Paid Only) |
7 |
10,774 |
02-07-2011, 09:30 PM |
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Thread: Crosshair?
Post: Crosshair?
Hallo, We are currently in a need for import a cross-hair, our coder is sick and can't be on for a while. We in deep need of know how to import it, also we can exchange a code for a 3d model. Thanks I... |
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holmiboii |
Support |
1 |
3,512 |
01-17-2011, 11:24 PM |