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Thread: Bugged Deferred/Burley shading
Post: RE: Bugged Deferred/Burley shading
Thanks, I'll try it out asap and update the post here.
Update:
Yeap, building from source worked as expected. All good! Thanks! |
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Ioannis |
Support |
4 |
4,066 |
04-27-2020, 07:13 PM |
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Thread: Bugged Deferred/Burley shading
Post: Bugged Deferred/Burley shading
I moved the project over to my desktop yesterday running a GTX2070Ti and all came up with this weird shading. Switching to forward rendering or a diffuse mode other than Burley and the issue would go ... |
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Ioannis |
Support |
4 |
4,066 |
04-27-2020, 10:51 AM |
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Thread: How to apply crouch height instantly
Post: RE: How to apply crouch height instantly
Thanks for the ref! I'll give it a shot and let you know about the results. |
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Ioannis |
Support |
2 |
2,969 |
04-20-2020, 01:50 PM |
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Thread: How to apply crouch height instantly
Post: How to apply crouch height instantly
Having some trouble figuring out how to apply the player's crouch capsule height instantly. Right now it seems that there's some sort of delay from the time the crouch btn is pressed up to the time th... |
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Ioannis |
Support |
2 |
2,969 |
04-18-2020, 08:40 PM |
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Thread: Camera pos in player local space.
Post: RE: Camera pos in player local space.
From a quick look at that code, I'm guessing that Cam.matrix.setPos() is most likely the answer to my problem. I will give it a shot a bit later. Thanks!
Yeap, passing cam offset.x using Cam.matrix.s... |
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Ioannis |
Support |
3 |
3,467 |
04-13-2020, 10:57 PM |
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Thread: Camera pos in player local space.
Post: Camera pos in player local space.
Working on walk bob camera animations for a regular first-person player class. To control the camera I use:
Code:
Cam.setSpherical(mvCameraPosition, Cam.yaw, Cam.pitch, Cam.roll, Cam.dist);
Problem i... |
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Ioannis |
Support |
3 |
3,467 |
04-13-2020, 08:41 PM |
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Thread: Mod support?
Post: RE: Mod support?
Thanks for the links! Really nice to get a better understanding of the system! I see the benefits and they're very welcome. I think it'd be nice if it was an optional feature though as data transparen... |
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Ioannis |
Beginner Questions |
2 |
2,977 |
04-06-2020, 10:23 PM |
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Thread: Mod support?
Post: Mod support?
Assuming that someone has built a game using the engine and it's out. Would it be possible to offer modding support and tools to the game community? The question goes both about licensing but also the... |
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Ioannis |
Beginner Questions |
2 |
2,977 |
04-06-2020, 10:24 AM |
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Thread: Debug and Accurate Transforms
Post: RE: Debug and Accurate Transforms
Wow, now that's quick support :D
Thank you. I'm sure this will be very helpful for other newcomers too. |
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Ioannis |
Beginner Questions |
8 |
6,481 |
04-05-2020, 06:43 PM |
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Thread: Getting Velocity and Obj components (?)
Post: RE: Getting Velocity and Obj components (?)
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Ioannis |
Support |
4 |
3,920 |
04-04-2020, 11:14 PM |
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Thread: Getting Velocity and Obj components (?)
Post: RE: Getting Velocity and Obj components (?)
1. Getting the vel from the actor worked really well! Much better than my own implementation using the pos(). Thanks!
2. Just interested in scaling down the capsule collision on crouch. |
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Ioannis |
Support |
4 |
3,920 |
04-04-2020, 08:34 PM |
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Thread: Getting Velocity and Obj components (?)
Post: Getting Velocity and Obj components (?)
- What's the best way to get the player's (or a character's in general) actual velocity in game? I wrote a custom function to get it based on current and past pos() per frame but I'm sure there's a be... |
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Ioannis |
Support |
4 |
3,920 |
04-04-2020, 05:31 PM |
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Thread: Debug and Accurate Transforms
Post: RE: Debug and Accurate Transforms
(04-01-2020 08:58 AM)Lancer Wrote: You can enable console with
Code:
LogConsole(true); // open console for logging - Windows only
inside "InitPre()"
and use "LogN("Text")" or "LogN(S + "Text ... |
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Ioannis |
Beginner Questions |
8 |
6,481 |
04-01-2020, 09:49 AM |
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Thread: Debug and Accurate Transforms
Post: RE: Debug and Accurate Transforms
Thank you very much!
- As much as I love the engine's workflow I'm somewhat disappointed by the coding process. I mean, in general, there are major issues with the code structure and readability (lik... |
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Ioannis |
Beginner Questions |
8 |
6,481 |
03-31-2020, 09:35 PM |
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Thread: Debug and Accurate Transforms
Post: Debug and Accurate Transforms
A few more beginner's questions :)
- What's the best way to draw some debug text and numbers on the screen?
Tried D.text() but apparently that can't take any non-string variables and also it doesn'... |
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Ioannis |
Beginner Questions |
8 |
6,481 |
03-30-2020, 11:32 PM |
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Thread: Script editor won't sync with Visual Studio
Post: RE: Script editor won't sync with Visual Studio
Oh, that's great thank you! |
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Ioannis |
Support |
7 |
4,985 |
03-30-2020, 11:21 PM |
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Thread: Script editor won't sync with Visual Studio
Post: RE: Script editor won't sync with Visual Studio
Very insightful information thank you very much! |
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Ioannis |
Support |
7 |
4,985 |
03-30-2020, 09:07 PM |
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Thread: Script editor won't sync with Visual Studio
Post: RE: Script editor won't sync with Visual Studio
Oh, I see! Well, in that case, I think I'll stick with the dedicated editor. That generates another question though. Given that I can't find the physical dir of the scripts or assets how can someone m... |
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Ioannis |
Support |
7 |
4,985 |
03-30-2020, 07:20 AM |
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Thread: Script editor won't sync with Visual Studio
Post: Script editor won't sync with Visual Studio
New user here, trying the engine for the first time and I'm really impressed. I've been trying to setup VS 2019 as external IDE. I followed the instructions on this page https://esenthel.com/site/docs... |
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Ioannis |
Support |
7 |
4,985 |
03-29-2020, 11:11 PM |