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Thread: Joint structure question for animation
Post: RE: Joint structure question for animation
| Thank you for your reply. I appreciate it. |
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ronalmb |
Beginner Questions |
2 |
4,450 |
04-17-2013, 09:17 PM |
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Thread: Maya import problem.
Post: RE: Maya import problem.
| knocks: It is a joint orientation difference between maya (and possibly blender) and EE (which uses the same world orientation as 3dMax). Deleting the history (which I assume included making sure you... |
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ronalmb |
Beginner Questions |
25 |
25,295 |
04-11-2013, 02:13 PM |
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Thread: Joint structure question for animation
Post: Joint structure question for animation
| Hello,
I am now understanding that I need to make sure that the X-axes on my joints follow the joint chain if I wish for my character models to work properly with the blending system but I'm sure the... |
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ronalmb |
Beginner Questions |
2 |
4,450 |
04-10-2013, 09:29 PM |
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Thread: Maya import problem.
Post: RE: Maya import problem.
| You are correct that the joints orient the wrong way on the left due to mirroring. Someone (over a year ago now, wow) once told me that they had difficulty getting mirroring to work in a maya to ee pi... |
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ronalmb |
Beginner Questions |
25 |
25,295 |
04-10-2013, 09:05 PM |
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Thread: Maya import problem.
Post: RE: Maya import problem.
| EE uses a different joint orientation set up than maya. What I had to do, in maya, was make sure that the x-Axes on my joints pointed down the joint chain to the child. The if a joint has no child (su... |
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ronalmb |
Beginner Questions |
25 |
25,295 |
04-08-2013, 02:44 AM |
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Thread: 0.000 sec animation - how?
Post: 0.000 sec animation - how?
| Hello,
I am attempting to export an animation from maya to esenthel in .fbx format for a player character model with the goal of utilizing the blending animations.
Using the warrior 0.mesh and .anim... |
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ronalmb |
Support |
1 |
4,779 |
03-28-2013, 10:34 PM |
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Thread: Esenthel Editor 2.0
Post: RE: Esenthel Editor 2.0
| PsychoBoy, yes I have read what he has said. Perhaps I should have been clearer in my questioning as I am having trouble understanding why anyone would continue to maintain two versions of an editor e... |
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ronalmb |
News |
160 |
180,198 |
09-16-2012, 08:05 PM |
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Thread: Precise rotational controls
Post: RE: Precise rotational controls
| Question:
Will this be included in the Editor 1.0? Or is this feature only going to be available to new customers of the 2.0 editor? |
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ronalmb |
Feature Requests |
9 |
10,845 |
09-16-2012, 06:43 PM |
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Thread: Esenthel Editor 2.0
Post: RE: Esenthel Editor 2.0
| Does this mean that Editor 1.0 is no longer being worked on? Does this mean that the request for being able to enter in a value by which to rotate a model is not to be included in that version? The "s... |
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ronalmb |
News |
160 |
180,198 |
09-16-2012, 05:54 PM |
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Thread: Precise rotational controls
Post: RE: Precise rotational controls
| This is really good news and I am glad to hear it. I am sad that it took necromancy on an unanswered post from a half a year ago tho to spawn interest but late is better than never. Thanks, Necromance... |
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ronalmb |
Feature Requests |
9 |
10,845 |
09-04-2012, 04:28 PM |
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Thread: Texture stretching
Post: RE: Texture stretching
| I absolutely agree with this request. |
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ronalmb |
Graphics |
11 |
12,859 |
07-09-2012, 02:22 PM |
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Thread: Material scale belongs to the Material Editor
Post: RE: Material scale belongs to the Material Editor
| I would like to agree with this as well. It would be handy to have more precise control over that. Using the mouse is a handy feature but it doesn't lend itself well to precision. I end up with seams ... |
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ronalmb |
Feature Requests |
6 |
9,443 |
03-14-2012, 04:30 AM |
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Thread: Precise rotational controls
Post: Precise rotational controls
| Hello.
I apologize in advance if this feature exists and I just cannot find it.
The World Editor currently allows you to enter precise coordinates for the placement of objects within world space.
... |
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ronalmb |
Feature Requests |
9 |
10,845 |
03-13-2012, 05:42 PM |
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Thread: Water surface related question - includes image
Post: Water surface related question - includes image
| Hello,
Is it possible within the Esenthel Engine to create a water surface affect similar to the one seen in the included swamp photo?
[attachment=1689]
If so, is this done through the use of the W... |
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ronalmb |
Support |
5 |
9,785 |
03-04-2012, 06:18 PM |
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Thread: Esenthel: The OS
Post: Esenthel: The OS
| After a productive day of using the Toolset (Model Editor, data browser, World Editor) I return to doing other computer related tasks...
.... and find myself CONSTANTLY trying to right click "go up o... |
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ronalmb |
Offtopic |
6 |
8,150 |
01-22-2012, 10:37 PM |
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Thread: Blend Type Shading and Z depth/sort
Post: Blend Type Shading and Z depth/sort
| Hello, I am experiencing a problem with some objects that i place that share the "Blend" Type and camera angle that I think is related to the Z-depth Z-sorting. I do not know how to fix it or if it is... |
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ronalmb |
Graphics |
1 |
3,926 |
01-22-2012, 07:20 PM |
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Thread: Moon and Sky
Post: RE: Moon and Sky
| Fatcoder,
Again thank you for your aid. I believe that both true and false were tried for the moon's blend setting. I will try both today and see what's up with that. Much obliged! |
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ronalmb |
Support |
2 |
4,670 |
01-09-2012, 01:54 PM |
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Thread: Sun and Sky related
Post: RE: Sun and Sky related
| fatcoder,
Thank you for your reply. I will tamper with that one. Thank you much for taking your time with some constructive aid. |
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ronalmb |
Support |
3 |
4,843 |
01-09-2012, 01:50 PM |
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Thread: Moon and Sky
Post: Moon and Sky
| Hello,
My moon is being drawn after the skybox which means that my starfield is visible in front of it. It also causing me some lighting issues during the dawn/day cycles, but i can live with that.
... |
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ronalmb |
Support |
2 |
4,670 |
01-09-2012, 04:26 AM |
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Thread: Sun and Sky related
Post: Sun and Sky related
| Hello,
I am playing around with the sky and sun. The "halo" of light around the sun makes the sky more saturate than I would like. What variable/settings control the amount of "glow/halo" around it?... |
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ronalmb |
Support |
3 |
4,843 |
01-09-2012, 12:52 AM |