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Thread: RPG 2 source code building error
Post: RE: RPG 2 source code building error
thanks everyone again for the kind replies,
I felt that Esenthel has been grown up and good for all.
then it comes down to this question.
Is my purchased license(back than it was personal license for ... |
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gusrbehfdl |
Beginner Questions |
10 |
10,100 |
05-24-2014, 08:17 PM |
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Thread: RPG 2 source code building error
Post: RE: RPG 2 source code building error
thanks for the reply again,
but could you feel me in here little more?
I purchased esenthel personal license when there's no 1.0 or 2.0 difference.
then I had to be in army for couple years with no ou... |
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gusrbehfdl |
Beginner Questions |
10 |
10,100 |
05-03-2014, 09:12 AM |
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Thread: RPG 2 source code building error
Post: RE: RPG 2 source code building error
thank you both...
//Rebeus, I remember running RPG source code with VS 2008 with my old laptop and there's got to be another way... I don't know when and I'll get VS2012 but when I have that chance, I... |
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gusrbehfdl |
Beginner Questions |
10 |
10,100 |
05-02-2014, 02:58 AM |
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Thread: RPG 2 source code building error
Post: RPG 2 source code building error
Hi, I'm a beginner of computer science and eager to learn about esenthel engine...
so I downloaded and installed following the direction, tried to build with visual studio 2008 but got this :
1>--... |
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gusrbehfdl |
Beginner Questions |
10 |
10,100 |
05-01-2014, 01:20 PM |
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Thread: Updated esenthel unresolved ext symbol errors
Post: Updated esenthel unresolved ext symbol errors
I just updated esenthel and when I try to build MMO project, I get these and I have no idea where to look.
Error 1 error LNK2019: unresolved external symbol _VerQueryValueW@16 referenced in function ... |
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gusrbehfdl |
Esenthel Store Sources |
3 |
4,294 |
02-26-2011, 11:12 PM |
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Thread: (MMO code)how to bring items from a world?
Post: RE: (MMO code)how to bring items from a world?
Can you explain little further on basing my item class to Net::obj? |
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gusrbehfdl |
Game Classes |
6 |
6,467 |
01-23-2011, 01:50 AM |
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Thread: Editor for Multiple Screen
Post: RE: Editor for Multiple Screen
it worked after I set the big screen as my main screen.
thx! |
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gusrbehfdl |
Feature Requests |
3 |
4,777 |
01-08-2011, 04:31 PM |
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Thread: Editor for Multiple Screen
Post: Editor for Multiple Screen
Hello,
I'm using three monitors for developing my game.
I have a 24inch monitor that is perfect for the editor to be placed, but the editor is always forced to be full sized in the main computer mon... |
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gusrbehfdl |
Feature Requests |
3 |
4,777 |
01-08-2011, 02:53 AM |
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Thread: intellisense for MMO
Post: RE: intellisense for MMO
I tried that, but still getting this.....
IntelliSense: 'Could not understand expression to the left of.or->' |
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gusrbehfdl |
Esenthel Store Sources |
4 |
4,479 |
01-08-2011, 02:47 AM |
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Thread: intellisense for MMO
Post: intellisense for MMO
intellisense for MMO code doesn't work on VS2008,
it works on RPG and any other tutorials...
is it just me or what? |
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gusrbehfdl |
Esenthel Store Sources |
4 |
4,479 |
01-07-2011, 03:52 AM |
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Thread: (MMO code)how to bring items from a world?
Post: RE: (MMO code)how to bring items from a world?
when I do this :
struct NetItem:Net::Obj
this error msg shows up
error C2440: 'static_cast' : cannot convert from 'Item *' to 'EE::Game::Obj *'
here are two lines in my Client Game.cpp that I adde... |
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gusrbehfdl |
Game Classes |
6 |
6,467 |
01-04-2011, 03:54 AM |
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Thread: (MMO code)how to bring items from a world?
Post: RE: (MMO code)how to bring items from a world?
thanks for the reply,
I tried that like this,
Item: NetItem, Game::Item....
it builds fine, but when I login and try to load my world,
error msg shows up that class is not found in misc.h
what i... |
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gusrbehfdl |
Game Classes |
6 |
6,467 |
01-03-2011, 11:19 PM |
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Thread: (MMO code)how to bring items from a world?
Post: (MMO code)how to bring items from a world?
Hello,
from the original MMO code, I want to know how I can get some items from my world to perform picking up/drop items.
I'm not an expert on C++, but I have a basic understanding and know how to ... |
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gusrbehfdl |
Game Classes |
6 |
6,467 |
01-03-2011, 09:48 PM |
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Thread: MMO trying to release
Post: RE: MMO trying to release
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gusrbehfdl |
Esenthel Store Sources |
5 |
4,813 |
12-29-2010, 06:51 AM |
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Thread: MMO trying to release
Post: RE: MMO trying to release
Thanks for the reply
1. solved.
2. I removed all account/chr(players) data in the storage folder and reupdated SDK even redownloaded MMO project. but same thing happens...
To add little more detail... |
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gusrbehfdl |
Esenthel Store Sources |
5 |
4,813 |
12-28-2010, 09:00 AM |
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Thread: MMO trying to release
Post: MMO trying to release
hello, I just purchased indi license and trying to figure out whats what in MMO codes.
1. (when trying to release)In the main.cpp for both server and client, can someone expand on this line?
#includ... |
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gusrbehfdl |
Esenthel Store Sources |
5 |
4,813 |
12-27-2010, 05:30 AM |
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Thread: Camera Collision Question
Post: RE: Camera Collision Question
ah ha!, simple enough haha
Thanks alot |
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gusrbehfdl |
Physics |
7 |
6,899 |
12-21-2010, 02:49 AM |
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Thread: Camera Collision Question
Post: RE: Camera Collision Question
Thanks for replies,
I made AG_ITEMS = 1,
now, how do I let esenthel know that Item actors are in AG_ITEMS?
what I mean is, how do I assign the correct group to the actors? |
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gusrbehfdl |
Physics |
7 |
6,899 |
12-19-2010, 03:40 AM |
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Thread: Random exception loading a world.
Post: RE: Random exception loading a world.
It will be too long if I copy the entire codes(if you don't mind, I will. just because this bug bothers me pretty bad).
but here's my updating method
Bool UpdateGame()
{
if(BL.update())return true;... |
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gusrbehfdl |
Game Classes |
2 |
4,091 |
12-19-2010, 03:33 AM |
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Thread: Random exception loading a world.
Post: Random exception loading a world.
Hello,
I copied and edited some code(no major changes) from tutorial codes and made MyGame project.
starting from last few days, when I debug my project, this exception comes up right before my world... |
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gusrbehfdl |
Game Classes |
2 |
4,091 |
12-18-2010, 11:22 PM |