Search Results
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Thread: How to get the AABB for the terrain
Post: RE: How to get the AABB for the terrain
Yeah I tried to iterate over the activeAreas collection and build up the AABB from the extents, however all of the x,z co-ords seems to have odd values e.g. -1, and 0.000032423 for example.
I've took... |
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monotonic |
Making Games |
7 |
11,001 |
03-29-2015, 02:58 PM |
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Thread: How to get the AABB for the terrain
Post: RE: How to get the AABB for the terrain
Hi Pixel,
Precisely, when designing the world I know how big the terrain is, however to re-use a common bit of code to restrict the camera for a whole range of different world sizes is a different st... |
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monotonic |
Making Games |
7 |
11,001 |
03-29-2015, 02:15 PM |
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Thread: How to get the AABB for the terrain
Post: RE: How to get the AABB for the terrain
Hi Tottel,
That would be one way to do it, but I was trying to make this as efficient as I possibly can. However if getting the AABB of the terrain as a whole is not feasible then this would be the w... |
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monotonic |
Making Games |
7 |
11,001 |
03-29-2015, 11:26 AM |
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Thread: How to get the AABB for the terrain
Post: How to get the AABB for the terrain
Hi All,
I've been away for a while but I'm finally getting back into it and will have a license purchased as soon as PayPal allows me to make a payment!
Anyway, I'm working on a game which requires ... |
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monotonic |
Making Games |
7 |
11,001 |
03-29-2015, 10:58 AM |
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Thread: Disable automatic character head roll/pitch
Post: RE: Disable automatic character head roll/pitch
(09-02-2014 12:39 PM)Esenthel Wrote: You can check the source code of Game.Chr, it's included as one of the items in license downloads.
The rotation of the torso I think is somewhere in 'animat... |
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monotonic |
Beginner Questions |
2 |
4,561 |
09-02-2014, 12:49 PM |
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Thread: Disable automatic character head roll/pitch
Post: Disable automatic character head roll/pitch
Hi All,
I'm just in the process of implementing characters in my game, I'm currently using the Game::Chr class as a base. I'm finding myself fighting with it a bit, I'm trying to use my own custom an... |
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monotonic |
Beginner Questions |
2 |
4,561 |
09-02-2014, 10:23 AM |
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Thread: Animation Editor
Post: RE: Animation Editor
Excellent stuff, this is great news. Features seem to come thick and fast with Esenthel! |
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monotonic |
News |
5 |
9,064 |
09-01-2014, 10:21 AM |
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Thread: Positioning camera at marker
Post: RE: Positioning camera at marker
Hi Pherael / Rubeus,
Adding m_Matrix = obj.matrix into the world loader code and using Cam.setPosDir(Pos, Vec(0, 0, 0), Vec(0, 1, 0)).set(); to position the camera fixed the problem.
Thank you very... |
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monotonic |
Beginner Questions |
6 |
6,563 |
08-31-2014, 07:39 AM |
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Thread: Positioning camera at marker
Post: RE: Positioning camera at marker
(08-30-2014 08:57 AM)Pherael Wrote: You have "super.create(obj)" marked as comment, you should change that.
Hi Pherael,
The base class Game.Obj has a pure virtual function for the create func... |
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monotonic |
Beginner Questions |
6 |
6,563 |
08-30-2014, 11:20 AM |
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Thread: Positioning camera at marker
Post: RE: Positioning camera at marker
Update: After debugging through the code I can see that the position vector that I'm getting back from the marker is (0.0013f, 0.0013f, 0.0013f), which is odd because the marker is positioned right at... |
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monotonic |
Beginner Questions |
6 |
6,563 |
08-30-2014, 08:32 AM |
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Thread: Positioning camera at marker
Post: Positioning camera at marker
Hi All,
I've just started playing around with the engine and have created a marker object+class in the editor and positioned them in the world. Then in my world loader class I'm trying to position th... |
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monotonic |
Beginner Questions |
6 |
6,563 |
08-29-2014, 11:15 PM |
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Thread: Gallery with ratings
Post: Gallery with ratings
Hi All,
I'm new to Esenthel and have been lurking around the forums trying to get a better understanding of the engine and any gotcha's that I might fall for. Along my journey I've noticed some reall... |
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monotonic |
Feature Requests |
2 |
4,976 |
08-29-2014, 04:24 PM |
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Thread: Mesh Skeleton Bone Editor
Post: RE: Mesh Skeleton Bone Editor
This looks really cool, the amount of features in this engine is incredible, but yet hidden away. |
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monotonic |
News |
3 |
6,473 |
08-28-2014, 01:50 PM |
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Thread: Hi all
Post: Hi all
Hi Everybody,
I'm new to Esenthel but have been around the block a few times with other game engines and I'm looking for a new home *puts on cute kitten face*.
Anyway I just wanted to say hello to e... |
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monotonic |
Say Hello |
6 |
8,106 |
08-22-2014, 04:48 PM |