Drayan
Member
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[RESOLVED] Custom shader using default light model ?
Hello everyone,
I'm trying to use a custom shader for doing procedural texturing, the shader itself work, but lighting aren't done anymore.
Is there a way to re-enable the default light model with my custom shader ?
Or should I reimplement a light model in a custom shader ?
For information, my shader work at the RM_BLEND level, i'm using Dx10 version with RT_DEFERRED renderer. And I just compiled the shader in SM_4.
Thanks.
Drayan
(This post was last modified: 11-25-2012 10:34 PM by Drayan.)
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11-23-2012 05:28 AM |
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Drayan
Member
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RE: Custom shader using default light model ?
It's seem that I resolve this myself ahah. By investigating the tutorial shader shipped with Esenthel, I have to write my shader for the RM_SOLID mode instead of the RM_BLEND.
(3th shader tutorial).
My apologies.
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11-23-2012 07:18 PM |
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