Yep, as Tottel said, or here's a more spoon-fed guide:
Start by opening "EsenthelEngineSDK > Tutorials > Tutorials VS 20XX.sln"
Then click Debug > Start Without Debugging
You should see a blue compiled game saying "This is the First Tutorial" .. etc
After this, on the left, Right-Click "Source > 00 - Start.cpp > Exclude From Project"
Right Click "Source" > Add > Existing Item
..navigate to "Source > Advanced > 4. Demos... > Game Basics > 16 - Camera Modes"... Then Debug > Start Without Debugging
Now you can modify the C++, or merge some of the tutorials to get started with your game. When you're familiar with what to do, you can follow the documentation:
Documentation.chm > Beginner's Guide > Programming Game Mechanics > Creating New Project (but I don't recommend you do this until you've compiled EVERY Tutorial). Although you need a liscense for the shader.
P.S What computer did you buy?