Solimo
Member
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Collision group
Hello,
Is there a simple way to check if multiple, for example identical, objects collide. Simple collision doesn't fit this problem, because I have got collision for each collision type. So again - if group 1 collide with group 1 everything works fine but object collide with itself. I found out "ugly" way to skip it but is there a clear one? (Important is that i need to extend(change w,h,d,) of actor box and store it in variable - its why box collide with its owner).
Second thing - can i get access to pointer of colliding boxes, or better to colliding actors who provided those boxes. Now it works, but no one know who collide with who - AI could be much better if it knows more about colliders.
Thanks for help,
Solimo
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08-02-2010 05:12 PM |
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Esenthel
Administrator
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RE: Collision group
you can check Physics.cuts with callbacks, inside get information about all physical actors
or Game::World.objGet to get info about all nearby Game objects
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08-02-2010 05:19 PM |
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