Xhizors
Member
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Fade characters.
Hello, I want to make some fade function for my character handler and I wondering how it should be done.
1) When the character creates ( add to the world ) it should start on alpha 0 and increase to max ( Model should be full visibly ).
2) When the character state = Delete it will fade to 0 ( Model should be zero visibly -> remove when alpha == 0 )
So how to fade the model itself?
Thank you.
(This post was last modified: 04-27-2010 07:07 AM by Xhizors.)
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04-26-2010 07:51 PM |
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Esenthel
Administrator
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RE: Fade characters.
You can use 'Mesh::drawBlendSolid' (instead of 'Mesh::draw') but it doesn't support lighting and shadowing
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04-28-2010 08:04 PM |
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Xhizors
Member
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RE: Fade characters.
(04-28-2010 08:04 PM)Esenthel Wrote: You can use 'Mesh::drawBlendSolid' (instead of 'Mesh::draw') but it doesn't support lighting and shadowing
OK, I will try that out.
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04-29-2010 07:08 AM |
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