supazak
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Skeletons in the closet!
I tried exporting my 3d Max model to the editor using open collada. No problems getting the physical mesh over and textures. It's the skeleton that is giving me problems. I followed the wiki guidelines for naming bones but on load it keeps saying "head" is missing even though the head bone is named "head". Tried "Head" as well does not work.
Can someone point me in the right direction? Better yet is there a 3d Max model intended for Esenthel I can take apart and study? I seem to learn better that way.
Thanks,
-S
(This post was last modified: 05-28-2011 11:29 AM by supazak.)
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05-28-2011 11:23 AM |
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