Hemi
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Bloom for light sources
Materials that represent light sources, like lamps, often have glow enabled.
Is there possibility to create additional layer of bloom/some option for normal bloom, that would work only for materials with glow/lights? Something like this would be great for creating good looking lights with glow, like neons, etc. (I'm not talking about volumetric lights, I know that similar effect could be achieved with them, but lights are much slower than bloom).
I've tried adjusting bloom in engine, but without good effect - it always works for everything on the scene.
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11-25-2011 12:28 AM |
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Hemi
Member
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RE: Bloom for light sources
(11-25-2011 12:28 AM)Hemi Wrote: Materials that represent light sources, like lamps, often have glow enabled.
I use it always, it's just not enough Maybe if it was stronger and more blurred?
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11-25-2011 01:16 PM |
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