rstralberg
Member
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2nd UV Map or ...
Hi.
I have the idea that in order to get materials with good details on say walls but at the same time get them a bit dirty and weathered, I would use a first uv-map for applying a tiled texture (say bricks) and then a second uv-map for applying a transparent dirt texture covering the whole object (non-tiled). So my question is if Esenthel can handle 2 uv maps this way. OR!! is there another better way to achieve same effect?
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07-01-2016 02:25 PM |
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Esenthel
Administrator
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RE: 2nd UV Map or ...
Hi,
To use 2nd UV map you'd need to write custom shaders.
However for your request you can just use the detail textures slots in material editor.
These functionalities are already built in.
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07-02-2016 02:05 AM |
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rstralberg
Member
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RE: 2nd UV Map or ...
(07-02-2016 02:05 AM)Esenthel Wrote: Hi,
To use 2nd UV map you'd need to write custom shaders.
However for your request you can just use the detail textures slots in material editor.
These functionalities are already built in.
AAAhh.. Yes! Indeed. That works exactly the way I wanted. No need for special shaders. Great!
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07-02-2016 07:12 PM |
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