BlackHornet
Member
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Bone Scaling
Would like to ask what about bone scaling, espacially for customizing characters using to change size of bones in local directions...
I think you all know what i mean ^^ Can't find anything in the documentation to this
Greets
PS: is it this in EE::SkelBone ? OrientP & operator*= (const Vec &v)
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(This post was last modified: 02-02-2011 08:56 PM by BlackHornet.)
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02-02-2011 08:55 PM |
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Esenthel
Administrator
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RE: Bone Scaling
You can manually adjust scale and other parameters while animating bones, using CSkelBone::members
check animation tutorials
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02-03-2011 07:52 PM |
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