Hello!
I have problem with wrong bones position in skeleton when importing models from different 3D
software (3Ds Max, MilkShape 3D, Quidam 3 etc) to ME. I tried use all supported formats but
problem persists. Tried search at forum but not found answer.
Okay, lets me explain with pictures.
I create character in N-Sided QUIDAM 3:
Export it to Collada 1.4.1 format and test it in Autodesk 3ds Max - all bones are okay:
After it I drag&drop DAE file to Editor and...
part of bones is "broken" :(.
Can somebody explain what I do wrong? Please look collada file (hero.zip) in attach (w/o tga).
P.s. My OS is Windows 7 x64.