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Base ctrl animation stop when coliding
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RedcrowProd Offline
Member

Post: #1
Base ctrl animation stop when coliding
hey guys

i wanted to know if i missed something simple,

i want my chr with my base ctrl, to stop playing animation when input cannot be reach ( like hitting a wall )

atm the input is playing the animation, and doesnt seems to care if blocked, and it kinda look silly =p

but i cant seems to found any function for that, so i was just wondering if i've missed something simple ? wink

thanks
07-23-2015 12:03 AM
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Esenthel Offline
Administrator

Post: #2
RE: Base ctrl animation stop when coliding
Hi,

You'd have to look into the Game Objects source code included in your license purchase:
http://www.esenthel.com/?id=store

And modify the animation progress, for example based on movement that actually happened.

Game::Chr::update, updateAnimation, things like that.
07-24-2015 12:56 AM
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RedcrowProd Offline
Member

Post: #3
RE: Base ctrl animation stop when coliding
thanks, sure ill have a look into it smile
07-24-2015 07:14 PM
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