RedcrowProd
Member
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Base ctrl animation stop when coliding
hey guys
i wanted to know if i missed something simple,
i want my chr with my base ctrl, to stop playing animation when input cannot be reach ( like hitting a wall )
atm the input is playing the animation, and doesnt seems to care if blocked, and it kinda look silly =p
but i cant seems to found any function for that, so i was just wondering if i've missed something simple ?
thanks
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07-23-2015 12:03 AM |
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Esenthel
Administrator
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RE: Base ctrl animation stop when coliding
Hi,
You'd have to look into the Game Objects source code included in your license purchase:
http://www.esenthel.com/?id=store
And modify the animation progress, for example based on movement that actually happened.
Game::Chr::update, updateAnimation, things like that.
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07-24-2015 12:56 AM |
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RedcrowProd
Member
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RE: Base ctrl animation stop when coliding
thanks, sure ill have a look into it
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07-24-2015 07:14 PM |
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