SamNainocard
Member
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Randomizer Seed for Multiplayer Stage Generation
Hi, this is a relative newbie and stupid question!
I'm wondering about Randomizer.seed using for Multiplayer Stage Generation (Mostly just first time generation) is it possible to generate the same result if a host is sending Randomizer.seed to Clients then let the clients generate the stage themselves.
I'm asking this because the old multiplayer code will send every position of the static to clients and other randomized stuff which ended up like 10-20 kb per clients (which added up to 100 kb or so on full lobby)
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06-27-2018 01:00 PM |
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Zervox
Member
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RE: Randomizer Seed for Multiplayer Stage Generation
it should be deterministic as long as all of them starts from the same seed.
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06-27-2018 04:38 PM |
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SamNainocard
Member
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RE: Randomizer Seed for Multiplayer Stage Generation
Yeah, tried it and it generates the same, saving a lot of time and coding.
(This post was last modified: 07-01-2018 01:58 AM by SamNainocard.)
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07-01-2018 01:56 AM |
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