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September 2020
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Esenthel Offline
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Post: #1
September 2020
Released Esenthel for Windows, Mac and Linux:
-added support for latest Visual Studio (fixes UWP compilation)
-added one extra VS C++ compiler optimization for Release mode
-updated to a newer MS DirectX Shader Compiler library
-updated to latest Spirv-cross
-recompiled OpenGL shaders with updated shader compiler libraries
-updated to latest LZ4,ZSTD for faster compression/decompression speeds
-updated Bullet to latest version
-increased performance and reduced memory allocations when loading HW Images on OpenGL ES with APP_AUTO_FREE_IMAGE_OPEN_GL_ES_DATA not enabled
-added new function 'CachesDelayRemove' that will set delay remove time for all engine caches
-File Browser Host connection password is now saved in its settings

Fixes:
-fixed a crash at Web startup
09-06-2020 12:09 PM
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Esenthel Offline
Administrator

Post: #2
RE: September 2020
Released Esenthel for Windows, Mac and Linux:
-IMPORTANT: changed file format of 'Compress' and 'Decompress' functions
-IMPORTANT: for this release auto-update from the Editor will not work, please manually download latest installer from esenthel website
-IMPORTANT: if you're using Esenthel Server for synchronizing projects please (update Esenthel Server to latest version, delete project on the server, reupload/synchronize from local backup)

Fixes:
-fixed a bug when deleting message boxes while they're still being used (only when they were closed by fade out)
09-11-2020 10:32 AM
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Esenthel Offline
Administrator

Post: #3
RE: September 2020
Updated Esenthel Source:
-updated LZMA to latest version
-updated WEBP to latest version
-added support for importing 16-bit BMP files
09-12-2020 07:48 AM
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Esenthel Offline
Administrator

Post: #4
RE: September 2020
Updated Esenthel Source:
-decreased default 'D.ambientContrast'
09-20-2020 04:41 PM
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