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May 2021
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Esenthel Offline
Administrator

Post: #1
May 2021
Updated Esenthel Source:
-added option to disable vertex normal scaling in mesh editor transform panel

Fixes:
-fixed applications unable to leave fullscreen mode if the window size was bigger than monitor resolution
-fixed applications displaying "Unknown" name on the taskbar on Linux
05-07-2021 01:32 PM
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Esenthel Offline
Administrator

Post: #2
RE: May 2021
Updated Esenthel Source:
-added new functions 'PakUpdateInPlace', 'PakReplaceInPlace' allowing to update existing PAKs without fully recreating them
-improved Editor to perform only minimal changes to project data pak when possible, instead of fully recreating the pak (affects situations when building for Xbox, Switch, Android, iOS)
-improved 'Gui.objNearest'
-improved 'SlideMovement'
-optimized 'MemPtr' constructor
-optimized 'D.rect()' function
-added new 'Panel.side_mode' member allowing to control how side images are drawn (default/single, stretched, wrapped)

Fixes:
-fixed a serious bug in "Mems(int elms)" constructor, which did not call constructor for the elements (this didn't affect the engine but may have affected your codes if you've used this kind of constructor)
-fixed ASSERT_BASE_EXTENDED not working in case of "ASSERT_BASE_EXTENDED<EXTENDED, BASE>()"
-fixed mesh tesselation not working correctly on triangles touching quads and generating too many vertexes
-fixed copying animations to another project not including their object as dependency
05-18-2021 12:05 PM
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Esenthel Offline
Administrator

Post: #3
RE: May 2021
Updated Esenthel Source:
-added new member 'Renderer.alpha' allowing to set alpha channel when using 'Renderer.get' and 'Renderer.target'
-added new function 'RenderIcon' allowing to generate icons on the fly (it's GPU only and very fast)

Fixes:
-fixed Icon Maker and Mini Map previews being very slow in the Editor, and causing AO to become low quality
05-19-2021 04:16 PM
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