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MacBook Pro: Fresh Install, EE viewport issue
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BlackHornet Offline
Member

Post: #1
MacBook Pro: Fresh Install, EE viewport issue
Hello,

on my MacBook Pro with BigSur I have a strange viewport issue, where the Engine window is bigger than its viewport, that leads to issues with the cursor position.

When resizing the window I see the following
   

After downloading the sources and starting the Builder I had the same issues.

Regards,
BlackHornet
08-15-2021 09:42 AM
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Esenthel Online
Administrator

Post: #2
RE: MacBook Pro: Fresh Install, EE viewport issue
Hi BlackHornet and welcome back.

Can you try to disable this line:
https://github.com/Esenthel/EsenthelEngi....cpp#L1750

Code:
if([OpenGLView respondsToSelector:@selector(setWantsBestResolutionOpenGLSurface:)])[OpenGLView setWantsBestResolutionOpenGLSurface:YES];

->

Code:
//   if([OpenGLView respondsToSelector:@selector(setWantsBestResolutionOpenGLSurface:)])[OpenGLView setWantsBestResolutionOpenGLSurface:YES];

And rebuild the engine and editor?
08-15-2021 09:50 AM
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Esenthel Online
Administrator

Post: #3
RE: MacBook Pro: Fresh Install, EE viewport issue
I was able to reproduce the problem, and working on a fix.
08-15-2021 10:55 AM
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Esenthel Online
Administrator

Post: #4
RE: MacBook Pro: Fresh Install, EE viewport issue
Looks like the fix for the problem is to use:
[OpenGLView setWantsBestResolutionOpenGLSurface:NO];
08-15-2021 11:08 AM
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BlackHornet Offline
Member

Post: #5
RE: MacBook Pro: Fresh Install, EE viewport issue
Yes, your change worked (at least in my case) smile
08-15-2021 11:41 AM
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Esenthel Online
Administrator

Post: #6
RE: MacBook Pro: Fresh Install, EE viewport issue
I'm uploading a new binary update now
08-15-2021 12:44 PM
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