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Ambient Occlusion
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Esenthel Offline

Post: #1
Ambient Occlusion
Greatly improved Ambient Occlusion (again wink )

In my tests it's close to precalculated per-vertex ray tracing.

per-vertex ray tracing:
[Image: AO%20RayPerVtx.jpg]

real-time shader:
[Image: AO%20Esenthel.jpg]

Even in lowest rendering quality, the results look pretty good.
08-15-2021 01:30 PM
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