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January 2025
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Esenthel Offline
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Post: #1
January 2025
Updated Esenthel Source:
-reduced memory usage for Object Editor Mesh Undos
-improved performance of calculating bounding box for Object Editor (affects opening objects and modifying, especially important for large meshes)
-LOD quality now always ignores vertex count and only checks triangle count for consistency
-pressing Enter anywhere on LOD Generator window will now generate LOD
-increased number of visible LOD region boxes
-Mesh.setNormalsAuto now accepts cos parameter instead of angle
-fixed Code Editor generating invalid code for template classes with functions without bodies
01-06-2025 03:42 PM
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Esenthel Offline
Administrator

Post: #2
RE: January 2025
Updated Esenthel Source:
-LOD generator can now specify custom priority per mesh part
01-10-2025 11:12 AM
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Esenthel Offline
Administrator

Post: #3
RE: January 2025
Updated Esenthel Source:
-improved performance and reduced memory usage for Mesh LOD generator
-added new parameter "Merge Normal" and "Merge Normal UV" for Mesh LOD generator
01-31-2025 08:33 AM
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