Tottel
Member
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LinkShaderParamChanges error in old project
Hello again!
I was working on making a very old Esenthel project run again. I fixed all compilation errors, checked out the main world file and then ran it.
I get the following error:
'LinkShaderParamChanges' was called without 'UnlinkShaderParamChanges'.
I do not have any custom shader code, so I'm guessing that something got messed up while converting one of my old assets to the new engine format. Any idea how I can find what is messing it up?
(This post was last modified: 04-13-2025 11:04 PM by Tottel.)
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04-13-2025 10:58 PM |
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Esenthel
Administrator
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RE: LinkShaderParamChanges error in old project
Are you calling this 'LinkShaderParamChanges' inside your project?
If not then you'd probably have to debug. For example turn on breakpoint on the engine side when LinkShaderParamChanges is being called.
Other instance I can think of is SetHighlight function that uses it internally.
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04-14-2025 11:07 AM |
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Tottel
Member
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RE: LinkShaderParamChanges error in old project
I am not calling "LinkShaderParamChanges" anywhere, but I do use SetHighlight.
I'll check that out when I get home this evening.
Thanks!
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04-14-2025 11:14 AM |
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