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Cloth
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Brainache Offline
Member

Post: #1
Cloth
Hello,

I am interested in working with the cloth simulator, but need a bit of info to start...

How can I attach the cloth to a point?

Ideally, I'd like to be able to attach a corner, or multiple corners, or an edge to a point, or object...

For example: To make a cape, or cloak for a character, I'd like to attach corner 1 to a shoulder, corner 2 to the other shoulder...

( I can figure out how to get the shoulder points - just not sure how to work with the cloth)

Thanks
12-05-2008 03:15 AM
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Brainache Offline
Member

Post: #2
Re: Cloth
hmm - well.. after getting some basic interaction with the cloth... it doesnt look like it will work as an interactive type of object ( drops to 5-10 fps when the character bumps into it...)

That sound about right?
12-05-2008 03:34 AM
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Esenthel Online
Administrator

Post: #3
Re: Cloth
Hi,

Cloth meshes should be very simple (made out of small number of vertexes/triangles), Cloth simulation is handled through PhysX, which determines the speed of simulation.

Attaching to points isn't yet implemented, I'll add it to my task list.

I'll also enable a control flag which will be able to speed up calculations, by optional disabling cloth "response".
12-06-2008 10:49 AM
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Brainache Offline
Member

Post: #4
Re: Cloth
sounds great - i'll hold off working with cloth until then...

Thanks!
12-06-2008 04:13 PM
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Esenthel Online
Administrator

Post: #5
Re: Cloth
I've implemented cloth attaching, and parameters for cloth creation, they'll be ready in the next engine version.
12-07-2008 07:59 PM
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Brainache Offline
Member

Post: #6
Re: Cloth
Awesome.. looking forward to it
12-07-2008 10:10 PM
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