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Spline roads, paths, rivers
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Brainache Offline
Member

Post: #1
Spline roads, paths, rivers
World Editor feature request:

A great feature would be to add a road system similar to that available in the FreeWorld3d editor... click on the terrain to add points to the terrain, the connect those points via spline geometry to create roads and paths

An extension to this would be to add the ability to include a height to the geometry allowing creation of spline walls & fences...
12-03-2008 09:16 PM
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Esenthel Offline
Administrator

Post: #2
Re: Spline roads, paths, rivers
Thank you,
I'll add it to my todo list
12-03-2008 09:40 PM
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Andman Offline
Member

Post: #3
RE: Spline roads, paths, rivers
Now its 2012 and there is still no way to create roads.
Paint a road texture dont works, the texture ist repeating.
And paint a curved texture dont works.
Creating Roads with the River tool is a good idea but, the river blends to Black if you change the texture to a asphalt texture.
07-12-2012 02:49 PM
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Dwight Offline
Member

Post: #4
RE: Spline roads, paths, rivers
There are a lot of possibilities to create roads...

1. Model a number of standard elements and place those (these can be simple planes, not even extending 8 poly's max); though this is quite a lot of work... But making a game is smile
2. Tileable textures are indeed repeating, thus try to blend in some other textures along the way (WoW does this in some areas), or try to curve the texture
3. Painting a curved texture is possible...
4. Or indeed, as requested nicely and accepted, a road-tool.
07-12-2012 05:57 PM
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Xander93 Offline
Member

Post: #5
RE: Spline roads, paths, rivers
Is this still on the todo-list?

Thank you!,

Xander
05-06-2013 09:29 AM
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Rubeus Offline
Member

Post: #6
RE: Spline roads, paths, rivers
http://www.esenthel.com/community/showth...p?tid=1507

One of the items is "Roads". So it is on the to-do list, but not a high priority. Given the number of items with a higher priority, it will probably be better to make your own road system at this point.
05-06-2013 11:13 PM
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