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Interresting By Engine
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Esenthel Offline
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Post: #46
Re: Interresting By Engine
Thanks, I've checked both files and they seem ok.
There's nothing mentioning errors while shaders loading.
If the newest engine version (available in 9 minutes) will still have problems while shader loading, I'll try to contact Ati/DirectX support.
11-22-2008 06:50 PM
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Esenthel Offline
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Post: #47
Re: Interresting By Engine
Latest version has just finished uploading <!-- m --><a class="postlink" href="http://www.esenthel.com/en/engine_download.html">http://www.esenthel.com/en/engine_download.html</a><!-- m -->
To update engine properly please make sure to:
-copy all *.lib files from DirectX November SDK to Visual Studio
-copy EsenthelEngine.lib to Visual Studio
-copy engine headers to Visual Studio
-use engine.pak from the engine sdk archive

After that you can check if any tutorial without APP_NO_FX still loads so long.

But if you want to test only if the problem has been solved, you can just run "tools\Mesh Editor.exe" from the archive.
11-22-2008 07:01 PM
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Hirogens Offline
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Post: #48
Re: Interresting By Engine
Esenthel Wrote:Latest version has just finished uploading <!-- m --><a class="postlink" href="http://www.esenthel.com/en/engine_download.html">http://www.esenthel.com/en/engine_download.html</a><!-- m -->
To update engine properly please make sure to:
-copy all *.lib files from DirectX November SDK to Visual Studio
-copy EsenthelEngine.lib to Visual Studio
-copy engine headers to Visual Studio
-use engine.pak from the engine sdk archive

After that you can check if any tutorial without APP_NO_FX still loads so long.

But if you want to test only if the problem has been solved, you can just run "tools\Mesh Editor.exe" from the archive.


Same problem with this version.
"tools\Mesh Editor.exe" same problem, work but 40 sec for start.
11-22-2008 07:25 PM
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Esenthel Offline
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Post: #49
Re: Interresting By Engine
ok, I'll try to do some research and contact Ati / DirectX support.
11-22-2008 07:27 PM
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Esenthel Offline
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Post: #50
Re: Interresting By Engine
Hi,

I haven't yet received any support from Ati / DirectX, but I've thought of a partial solution which should help you.

The reason why it's taking so long to start the programs is because of amount of shaders, and DirectX or Video Driver time needed to process them.

Most of Esenthel Engine shaders are spent on Single Pass Renderer (for older hardware), which is only an addition, the main and default renderer is Deferred Renderer.

Single Pass Shaders are 12 MB, while Deferred Shaders are only 3 MB (total making of 15 MB shaders).

I can make for you a special package of shaders containing only 3MB Deferred shaders, which should be faster than the total 15MB (simple calculation says it should be ~5 times faster, but it needs to be tested in practice)

I'll assemble the new shader package, and post here when it's done.
11-23-2008 05:34 PM
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Hirogens Offline
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Post: #51
Re: Interresting By Engine
Hi,

Can you explain me, how to "Pick" a 3D object ?

I can't find in example.

regards
11-23-2008 05:44 PM
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Esenthel Offline
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Post: #52
Re: Interresting By Engine
Have you checked following tutorials?

-physics\detecting objects under cursor
-physics\grabbing
-game basics\world with character
11-23-2008 05:50 PM
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Esenthel Offline
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Post: #53
Re: Interresting By Engine
I've tested new shaders (without single pass renderer) and for me it's ~6.9 x faster, hope that for you it'll be the same.
The updated engine version will be available in less than an hour.
11-23-2008 06:21 PM
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Esenthel Offline
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Post: #54
Re: Interresting By Engine
Hi, the new version has been uploaded, now the tutorials and tools should start faster.
Please let me know if that helps.
Thanks
11-23-2008 07:05 PM
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Hirogens Offline
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Post: #55
Re: Interresting By Engine
Esenthel Wrote:Hi, the new version has been uploaded, now the tutorials and tools should start faster.
Please let me know if that helps.
Thanks

Hi,

No problem, I test in some minutes...

regards
11-23-2008 08:16 PM
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Hirogens Offline
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Post: #56
Re: Interresting By Engine
hi,

better time, only 12-15 secondes.

regards.
11-23-2008 08:34 PM
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Hirogens Offline
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Post: #57
Re: Interresting By Engine
Esenthel Wrote:Have you checked following tutorials?

-physics\detecting objects under cursor
-physics\grabbing
-game basics\world with character

Hi

For Physics example I have this error
I have ATI3850, no NVidia graphics card.

[Image: ErrorPhysx.jpg]

if you have a solution...again...

regards
11-23-2008 08:41 PM
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Esenthel Offline
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Post: #58
Re: Interresting By Engine
PhysX can run on CPU, you have all the links here

<!-- m --><a class="postlink" href="http://www.esenthel.com/en/engine_download.html">http://www.esenthel.com/en/engine_download.html</a><!-- m -->
11-23-2008 08:48 PM
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Hirogens Offline
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Post: #59
Re: Interresting By Engine
Hi,

Probleme on the GUI.

1) On Gui Editor, the keyboard is QWERTY, not the windows Keyboard (for me, French AZERTY)
Is difficult to use it... (same problem for Mesh Editor...)

Question on the GUI.

1) How skin it entierely ?

2) The "Gui Window" can it be semi-transparent ?

3) How to Use the Viewport component in GUI ?

regards

PS: for the time problem, I wait my new Graphics card.
11-24-2008 02:26 AM
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Hirogens Offline
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Post: #60
Re: Interresting By Engine
Hi,

for information, I have downloaded your game, it work perfectly, no latence time for Start....

regards
11-24-2008 09:12 AM
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