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My Questions
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Esenthel Offline
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Post: #91
RE: My Questions
there are some tutorial shaders in the SDK

for clients if they request I can provide tutorial for normal mapped shader,

Quote:Can I somehow make a material that blends differently with the underlying color without shaders?
custom shader is required
01-29-2010 10:35 PM
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Masterxilo Offline
Member

Post: #92
RE: My Questions
A tutorial on how to create a shader that does the same as the default one would be nice.

Other questions:
  • Mesh editor and the world editor seem to automatically convert images to the .gfx format. If I load, let's say a bmp file in code, will that work? Will it also be converted? Or do I have to do that prior to loading by using the converter tool?
  • Is there any way to move the mouse cursor using code?
  • How can I make the cursor stay in place? // Ms.freeze()...
  • Are there (where?) methods to convert text to numbers (Str --> Int/Flt)? // found them, ... Text...()
  • Why aren't the class destructors (of all the gui elements for example) declared virtual???

System: Windows 7 Ultimate 64 bit, Q6600 2.4 GHZ, 4GB RAM, nVidia GeForce 260 GTX 896 MB DDR3

Visit my site: hurricane-eye.webs.com
And read my blog: hurricane-eyeent.blogspot.com
(This post was last modified: 01-30-2010 03:34 PM by Masterxilo.)
01-30-2010 10:59 AM
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Esenthel Offline
Administrator

Post: #93
RE: My Questions
1. you need to use Image::Import*
2. currently not
3. yes they are, please check GuiObj, besides they don't need to be virtual
01-30-2010 04:50 PM
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Masterxilo Offline
Member

Post: #94
RE: My Questions
3.: The Window destructor:
Code:
~Window(){del();}
...
Why don't they need to be? What if I extend these classes... the destructor of the base class won't get called!

System: Windows 7 Ultimate 64 bit, Q6600 2.4 GHZ, 4GB RAM, nVidia GeForce 260 GTX 896 MB DDR3

Visit my site: hurricane-eye.webs.com
And read my blog: hurricane-eyeent.blogspot.com
01-30-2010 06:16 PM
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Esenthel Offline
Administrator

Post: #95
RE: My Questions
if a method is declared virtual in base class, then you dont need to declare it as virtual in all extended classess, because this is done automatically..
01-30-2010 07:26 PM
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Masterxilo Offline
Member

Post: #96
RE: My Questions
Yes???

System: Windows 7 Ultimate 64 bit, Q6600 2.4 GHZ, 4GB RAM, nVidia GeForce 260 GTX 896 MB DDR3

Visit my site: hurricane-eye.webs.com
And read my blog: hurricane-eyeent.blogspot.com
01-30-2010 07:36 PM
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Masterxilo Offline
Member

Post: #97
RE: My Questions
How do you enable that files can be dropped on some gui controls? Do you use the App.drop function and process the result based on Gui.ms?
Or is there a way to enable file dropping for a specific gui element?

System: Windows 7 Ultimate 64 bit, Q6600 2.4 GHZ, 4GB RAM, nVidia GeForce 260 GTX 896 MB DDR3

Visit my site: hurricane-eye.webs.com
And read my blog: hurricane-eyeent.blogspot.com
01-31-2010 05:08 PM
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Esenthel Offline
Administrator

Post: #98
RE: My Questions
Quote:Do you use the App.drop function and process the result based on Gui.ms?
yes, but you need to have APP_WORK_INbackground.. enabled, so Gui.ms will be set when application is not in focus
01-31-2010 05:20 PM
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Masterxilo Offline
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Post: #99
RE: My Questions
  • Is it allowed to create tools for this engine and maybe even sell them?

System: Windows 7 Ultimate 64 bit, Q6600 2.4 GHZ, 4GB RAM, nVidia GeForce 260 GTX 896 MB DDR3

Visit my site: hurricane-eye.webs.com
And read my blog: hurricane-eyeent.blogspot.com
02-02-2010 12:29 AM
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Esenthel Offline
Administrator

Post: #100
RE: My Questions
yes, but you'll need to have a license to be able to sell the tool.
do you have anything specific in mind?
02-02-2010 12:33 AM
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Masterxilo Offline
Member

Post: #101
RE: My Questions
A daytime settings (sun position, color, ray color, fog, light color, dof, hdr settings, etc.) & weather (cloud density, color, global particle effect, fog density multiplier) editor... (basically like the time of day editor in cryengine2 sandbox2, but more advanced and with weather settings)

System: Windows 7 Ultimate 64 bit, Q6600 2.4 GHZ, 4GB RAM, nVidia GeForce 260 GTX 896 MB DDR3

Visit my site: hurricane-eye.webs.com
And read my blog: hurricane-eyeent.blogspot.com
(This post was last modified: 02-02-2010 01:04 AM by Masterxilo.)
02-02-2010 01:02 AM
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Chris Offline
Member

Post: #102
RE: My Questions
Is that much different to F9 in the world editor? o.O I never tried CryEngine2
02-02-2010 02:04 AM
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Esenthel Offline
Administrator

Post: #103
RE: My Questions
yes, if you want you're free to make such a tool
selling this tool (with this kind of functionality range) can be done after purchasing Personal License (if you don't own a company)
02-02-2010 02:17 AM
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Masterxilo Offline
Member

Post: #104
RE: My Questions
ok, thanks for letting me know

(02-02-2010 02:04 AM)Chris Wrote:  Is that much different to F9 in the world editor? o.O I never tried CryEngine2
Yes it is, because you can change these and more settings over time.

System: Windows 7 Ultimate 64 bit, Q6600 2.4 GHZ, 4GB RAM, nVidia GeForce 260 GTX 896 MB DDR3

Visit my site: hurricane-eye.webs.com
And read my blog: hurricane-eyeent.blogspot.com
(This post was last modified: 02-02-2010 07:44 PM by Masterxilo.)
02-02-2010 07:41 PM
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Chris Offline
Member

Post: #105
RE: My Questions
(02-02-2010 07:41 PM)Masterxilo Wrote:  ok, thanks for letting me know

(02-02-2010 02:04 AM)Chris Wrote:  Is that much different to F9 in the world editor? o.O I never tried CryEngine2
Yes it is, because you can change these and more settings over time.

Cool, sounds really useful smile
02-02-2010 09:54 PM
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