About Store Forum Documentation Contact
Donations:
309$/mo



Post Reply 
Exclude Object from Motion Blur
Author Message
Kevin Offline
Member

Post: #1
Exclude Object from Motion Blur
Hi,
I have a character in my scene, which shouldn't be affected of the camera motion blur effect.
How can I achieve this?
12-15-2009 09:17 PM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #2
RE: Exclude Object from Motion Blur
everything is affected and it cant be changed

do you have D.mtnLeaksRemove enabled?
12-15-2009 09:33 PM
Find all posts by this user Quote this message in a reply
Kevin Offline
Member

Post: #3
RE: Exclude Object from Motion Blur
(12-15-2009 09:33 PM)Esenthel Wrote:  everything is affected and it cant be changed

do you have D.mtnLeaksRemove enabled?

ok, I haven't got Leaks Remove enabled (and it didn't fixed the problem).
I want to show you a picture of my issue:

[Image: mtn.png]

As you can see the hand in the foreground is blurred, when I move the player/camera.
It seems like only near objects are affected by motion blur if I move...
(rotating of camera with motion blur works fine).
Any idea?
12-15-2009 09:57 PM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #4
RE: Exclude Object from Motion Blur
did you set it to true or to '2' ? (mtnLeaks)
try using 2
as you can see in the Bloody Massacre Demo the hands/weapons don't get blurred
so maybe you're doing something wrong

are you using Game::Chr or custom character class?
12-15-2009 10:21 PM
Find all posts by this user Quote this message in a reply
Kevin Offline
Member

Post: #5
RE: Exclude Object from Motion Blur
(12-15-2009 10:21 PM)Esenthel Wrote:  did you set it to true or to '2' ? (mtnLeaks)
try using 2

Yes, I already did!

(12-15-2009 10:21 PM)Esenthel Wrote:  are you using Game::Chr or custom character class?

Yes I use my own Player struct, which inherits from Game::Chr.

(12-15-2009 10:21 PM)Esenthel Wrote:  as you can see in the Bloody Massacre Demo the hands/weapons don't get blurred
so maybe you're doing something wrong

You're right, I'll look over my code again, maybe I find my mistake elsewhere...
(This post was last modified: 12-15-2009 10:31 PM by Kevin.)
12-15-2009 10:31 PM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #6
RE: Exclude Object from Motion Blur
I've found that the motion blur formula was missing 1 matrix multiplication for angular velocities, it will be fixed in the next release, maybe it will help you with your problem.
03-01-2010 03:09 PM
Find all posts by this user Quote this message in a reply
Kevin Offline
Member

Post: #7
RE: Exclude Object from Motion Blur
(03-01-2010 03:09 PM)Esenthel Wrote:  I've found that the motion blur formula was missing 1 matrix multiplication for angular velocities, it will be fixed in the next release, maybe it will help you with your problem.

cool, thanks lol
03-01-2010 04:29 PM
Find all posts by this user Quote this message in a reply
Post Reply