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Project MinisteriuM
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dominoe Offline
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Post: #31
RE: Project MinisteriuM
looks great so far
05-25-2011 11:16 PM
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runewake2 Offline
Member

Post: #32
RE: Project MinisteriuM
You should add some life to this and it would be amazing.
Some animals, bugs, birds or fish would really take this over the top as far as sense of place goes.

The terrain is nice. I just want some squirrels or whatever to run across the screen and scare the crap out of me (like they do in real life). That would earn some bonus points from me.
05-26-2011 02:33 AM
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Dante190884 Offline
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Post: #33
RE: Project MinisteriuM
New Area

[Image: 27281227.jpg]
12-06-2011 01:52 PM
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ronalmb Offline
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Post: #34
RE: Project MinisteriuM
Edit: This post refers to the last image on the first page of the topic, answering the request for constructive criticism. I failed to see the additional pages, but it still remains a critique for you. smile

In the last image, you have done a good job of keeping your colors in a range where they work in synergy with each other. It is common for many environmental artists to get caught up in the individual model/textures and forget that they have to be part of a greater whole. Objects can look excellent in a modelling program yet when combined with everything else, somehow feel off.

An object that sticks out in my mind in your scene that feels off to me are the large leaf plants that are a strong green with the (very) dark veins/shadows. There's one on the right edge (middle) and one towards the center, left of path. Both of these feel out of place as the veins/shadows seem too dark for the lighting of the scene.

What is the typical polycount of your trees? Is this a single player game or multiplayer?
(This post was last modified: 12-22-2011 04:26 PM by ronalmb.)
12-22-2011 04:24 PM
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Dante190884 Offline
Member

Post: #35
RE: Project MinisteriuM
Please ingore how many FPS it is. I working in old laptop (2GB RAM, GF8600Go) and many aplications sturt up in background.
12-24-2011 09:57 PM
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aceio76 Offline
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Post: #36
RE: Project MinisteriuM
ahhh! Well that solves that! Btw, are you looking through the editor anyway, or is it a compiled exe?

www.thinkplaystudios.com
12-25-2011 12:55 AM
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Dante190884 Offline
Member

Post: #37
RE: Project MinisteriuM
Last one in editor mode, previous in simple debug mode.
12-25-2011 10:44 AM
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Brendan Offline
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Post: #38
RE: Project MinisteriuM
That last pic on the first page looks commercial! Very nice job on the graphics and feel.
(This post was last modified: 01-04-2012 12:05 AM by Brendan.)
01-04-2012 12:05 AM
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Dante190884 Offline
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Post: #39
RE: Project MinisteriuM
New Area


[Image: wiezaobledu.jpg]

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04-21-2012 03:46 PM
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Dante190884 Offline
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Post: #40
RE: Project MinisteriuM
Update: New area: cemetery - night & day.

[Image: cmentarznocdzien.jpg]

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07-07-2012 06:32 PM
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Dante190884 Offline
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Post: #41
RE: Project MinisteriuM
[Image: bezdroza.jpg]

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07-21-2012 01:49 PM
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Dante190884 Offline
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Post: #42
RE: Project MinisteriuM
[Image: caltleold1.jpg]
07-22-2012 06:37 PM
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cmontiel Offline
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Post: #43
RE: Project MinisteriuM
Beatiful screenshots smile

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(This post was last modified: 07-22-2012 10:15 PM by cmontiel.)
07-22-2012 10:14 PM
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