import heightmap Author Message
Chris31
Member

 Post: #1 import heightmap Hi, i currently try to import a heightmap from l3dt or terragen to WE but i dont know exactly what to do. I created in L3DT a 2024x2024, 1000 m horiz. Scale with 64 HF/DM ( 2048*2048km) ratio and exported the heightfield map to bmp(is this a good format for esenthel?). Now i dont know what values i have to choose when i import the bmp in the WE. What x, x, z,z, maxY values do i have to choose to get exactly what i see in L3DT? thanks (This post was last modified: 01-24-2010 08:45 PM by Chris31.)
01-24-2010 08:44 PM
Esenthel

 Post: #2 RE: import heightmap x,x z,z are area coordinates (area size is default 32 meters, it can be changed when you select menu\new world) miny/maxy are in meter units
01-24-2010 08:46 PM
Chris31
Member

 Post: #3 RE: import heightmap thanks for the fast answer. As a beginner i hope i did understand right. So, when i try to import a heightmap of the size i mentioned above, i have to use these values from starting area position x,z 0 : x: 0 x: 32000 ( 2048km / 64 m ) z: 0 z: 32000( same math ) maxY: 5000 ( is it right thats the value for the max height of "montains"? If yes, what happens to heigths above this value? ) ok i tried this out and as i expected, this data is too large , i get an error message 'cant allocate 65536 bytes of memory'. What is the max value you can import a heightmap? thanks
01-24-2010 09:08 PM
Esenthel

 Post: #4 RE: import heightmap "2048*2048 km" are you sure? even MMO's use some reasonable scale of 20km (which is already huge) but not 2048 km
01-24-2010 09:14 PM
Rofar
Member

 Post: #5 RE: import heightmap I think you want your heightmap dimensions scaling to be 0.5m. Therefore if you have a heightmap of dimensions 2048x2048 (pixels), your world size would be 1024x1024 meters. This would equate to 32 x 32 grid sections in the world editor.
01-24-2010 10:43 PM
Chris31
Member

 Post: #6 RE: import heightmap yes thats it, maybe my map was a little bit too big. One more question, is it somehow possible to take over textures from the map in L3DT to WE?
01-25-2010 01:41 PM
Esenthel

 Post: #7 RE: import heightmap not yet, but when I'm done with adding some new key features to EE, I'm planning to look into l3dt formats, and see if I can add importing them into WE automatically.
01-25-2010 04:09 PM
Chris31
Member

 Post: #8 RE: import heightmap that would be very nice . Without L3DT are there any other possibilities to import heightmap + textures from any other external program?
01-26-2010 02:25 PM
Esenthel

 Post: #9 RE: import heightmap heightmap yes, but materials need to be applied manually
01-26-2010 04:23 PM
Mikesanimation
Member

 Post: #10 RE: import heightmap (01-25-2010 04:09 PM)Esenthel Wrote:  not yet, but when I'm done with adding some new key features to EE, I'm planning to look into l3dt formats, and see if I can add importing them into WE automatically. That would be awesome
01-29-2010 04:33 AM
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