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Destructible objects
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Barthap Offline
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Post: #1
Destructible objects
In topic http://www.esenthel.com/community/showth...p?tid=1948 (only for licensed developers) I read about destructable objects.
Esenthel Wrote:If you have any specific ideas which you'd like to include when I'll be working on the destruction system, please add your ideas into "Feature Request" section so I could look at them (ideas, images, videos can help).
So I write about it here. Good destruction offers Nvidia APEX http://developer.nvidia.com/object/apex_...ction.html. That destruction should be good for me and I don't need any more smile If you have any ideas, you can write here wink
03-17-2010 08:30 PM
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Koniu Offline
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Post: #2
RE: Destructable objects
Look at this: http://www.esenthel.com/community/showth...p?tid=1507

Quote: Future:

* editing lake/river water material parameters in World Editor
* destructable objects
* mirrors and reflections on mesh surfaces
* storm/rain effects
* CSG models editing in World Editor
* voxel terrain
* Mesh Editor functionality in World Editor
* multiplayer for ~1-16 players
03-17-2010 08:37 PM
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Barthap Offline
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Post: #3
RE: Destructable objects
yes, I know this, but I want to collect ideas for destructable objects.
03-17-2010 08:45 PM
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Koniu Offline
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Post: #4
RE: Destructable objects
My bad wink
03-17-2010 08:46 PM
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Esenthel Offline
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Post: #5
RE: Destructable objects
thanks for the links for the videos, I've heard about APEX before, but when I was looking to download it, and didn't find any link.
03-17-2010 09:45 PM
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Ogniok Offline
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Post: #6
RE: Destructable objects
Maybe it's included in PhysX SDK.

EDIT: On Nividia Site is write that APEX is included in PhysX SDK.
(This post was last modified: 03-17-2010 10:52 PM by Ogniok.)
03-17-2010 10:29 PM
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Esenthel Offline
Administrator

Post: #7
RE: Destructable objects
it's not in the public version which I have, maybe it is only for licensed developers.
03-17-2010 11:48 PM
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Wallomedia Offline
Member

Post: #8
RE: Destructable objects
the current destruction system is good but it would be really much easier to use apex. you could even implement apex turbulence (SPH) or vegetation wink

but you are right, you cant download it yet, but thats because its not out yet wink
it will be made public in september or october this year and every developer will be able to use it for free like the Physx SDK. But only on PC. I think its a great possiblity to have such an good and easy implementable system. I used it with the UnrealEngine3 and it was very good. so you should take a look at this.
06-05-2010 09:50 PM
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baphomeh Offline
Member

Post: #9
RE: Destructible objects
apex currently in private beta, more news probably around feb mar but if you contact them they might let you in on private beta. your engine is getting a lot more notice these days.
01-21-2011 04:40 PM
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Esenthel Offline
Administrator

Post: #10
RE: Destructible objects
hi!

thanks, I'll add investigating apex to the roadmap, however not soon, because first I have some other priorities.
01-21-2011 04:46 PM
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