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Performance question.
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menajev Offline
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Post: #1
Performance question.
I have problem with some models - when they are rendered, fps is going down (even from 60 to ~3). They don't have much poly (exemplary mesh have 564 tris and 4 parts). Some others models have much more polys (e.g. mech) and there is none fps drop.
What is strange - in WE scene with this models have 80 fps.
I'm running low details and simple rendering mode both in WE and game. What can be the reason of such case?
05-27-2010 10:48 AM
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Esenthel Offline
Administrator

Post: #2
RE: Performance question.
how many of these models do you render?
are you using Frustum culling?
05-27-2010 11:27 AM
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menajev Offline
Member

Post: #3
RE: Performance question.
One such model is enough to slow down game.
It's all about static objects, so I don't know. wink But there is difference if this model is inside cam view or not.
I noticed 2nd strange thing - if I use zoom fps is going to normal value (~60, zoom is ~same as in BM).
05-27-2010 11:50 AM
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Esenthel Offline
Administrator

Post: #4
RE: Performance question.
maybe the total amount of memory exceeds your GPU memory and DirectX needs to dynamically swap the textures/models.
What GPU do you have and how much RAM does it have?
you can send me that model so I could check it.
05-27-2010 11:53 AM
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menajev Offline
Member

Post: #5
RE: Performance question.
Model
I have R9700TX (128 MB).
05-27-2010 12:15 PM
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Esenthel Offline
Administrator

Post: #6
RE: Performance question.
I'll check the model, but is possible that the problem lies in low memory.
You can try setting smaller resolutions and check if problem disappears.
05-27-2010 12:41 PM
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menajev Offline
Member

Post: #7
RE: Performance question.
Now I use 800x600 windowed. Try this model + some other, if it's alone on scene fps drop is small.
And don't test it in WE - there is no problem...
05-27-2010 12:45 PM
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