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(Q)Animation Range setting in Mesh Editor.
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JPLee GREX Offline
Member

Post: #1
(Q)Animation Range setting in Mesh Editor.
Dear Esnethel Dev team.
HI . ^^
I have some more question about animation time range.
Ok. I explane to my work situation in 3D studio max.
ex picture : [Image: Rane.png.jpg]

And I used by export open collada format.
[Image: sample%20key.png.jpg]


So . See below image that has full animation range. right ?
How can be use sample key frame in collada format.
[Image: DAE.png.jpg]

I know . about set clip and clip from start end range in esenthel mesh editor.

I thing one more additional function for animation editor.That is auto fitting function. How do you thing.?

Animation data is a lot -_-;

Al so ActorX export is OK. They can be export sample keyframe range.
But We do not want to Actor X.
because between ActorX with open collada export has some difference about scale matrix.

Come to conclusion.
Auto frame fitting to start keyframe from sample key original export range.
Please~.
Our animator said "Animation data is export again , again,again so every time we will use this process? Oh. my god."

PS : May be I did't know about whole solution in mesh editor. Please Help.

Thanks for
Your Best Regard

JPLee.
http://universeonlinedev.blogspot.com/
Ok, I found about snap frame function Hot key. that CTRL + Arrow Left and Arrow Right keyboard. right? ^^
But .Please Export function use Sample animation Range in Collada. Thanks~!
(This post was last modified: 06-17-2010 04:38 AM by JPLee GREX.)
06-16-2010 07:00 AM
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Esenthel Offline
Administrator

Post: #2
RE: (Q)Animation Range setting in Mesh Editor.
Quote:I thing one more additional function for animation editor.That is auto fitting function. Who do you thing.?
I will add this for the next release

Quote:Please Export function use Sample animation Range in Collada
the final DAE file does not contain any information about sampling range, so you'd need to call the auto fit function manually (the one which I'll add to next release)
06-16-2010 06:43 PM
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JPLee GREX Offline
Member

Post: #3
RE: (Q)Animation Range setting in Mesh Editor.
Thanks . I wish to your update.~!^^

And . Next I will make personally prototype project. I will choice EE.

PS : Actor X is good export for management for animation data.Next project I will use ActorX.
06-17-2010 04:47 AM
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JPLee GREX Offline
Member

Post: #4
RE: (Q)Animation Range setting in Mesh Editor.
Thanks~~ For your update.
06-18-2010 05:59 AM
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