About Store Forum Documentation Contact
Donations:
178$/mo



Post Reply 
Crash when rebuilding Bloody Massacre.world
Author Message
eric99 Offline
Member

Post: #1
Crash when rebuilding Bloody Massacre.world
Hi,

When I rebuild Bloody Massacre.world with the World Editor, I get this error when I launch the game :
"can't allocate 1 610 612 bytes of memory"
I tried to reduce mesh quality without success.

What's the problem ?
(This post was last modified: 06-19-2010 12:50 PM by eric99.)
06-19-2010 12:49 PM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #2
RE: Crash when rebuilding Bloody Massacre.world
maybe you're using World Editor from different SDK than the EsenthelEngine.lib used to compile the game?
06-19-2010 01:13 PM
Find all posts by this user Quote this message in a reply
eric99 Offline
Member

Post: #3
RE: Crash when rebuilding Bloody Massacre.world
That's right, i tried with the world editor in the game's path and it works fine.

Many thanks.
06-19-2010 01:31 PM
Find all posts by this user Quote this message in a reply
gwald Offline
Member

Post: #4
RE: Crash when rebuilding Bloody Massacre.world
Hi Esenthel,
Just tried publishing v2 of bloody massacre for directx 9 on WinXP SP3.

Can't allocate 604 246 024 bytes of memory.
Ap type: 32bit

My Blog
http://www.esenthel.com/community/showthread.php?tid=6043

I hang out at Esenthel IRC Channel
http://webchat.freenode.net/?channels=#Esenthel
03-20-2013 10:19 AM
Visit this user's website Find all posts by this user Quote this message in a reply
xzessmedia Offline
Member

Post: #5
RE: Crash when rebuilding Bloody Massacre.world
the reason is, that you dont have enough ram. just buy some more and it will work

Royality Free Game Ressources
www.xzessmedia.de
03-20-2013 10:33 AM
Find all posts by this user Quote this message in a reply
gwald Offline
Member

Post: #6
RE: Crash when rebuilding Bloody Massacre.world
it's got 4gigs, it's xp 32bit, if I did add more, it wouldn't be used.
So you need a 64bit machine to publishing a 32bit app?

604 246 024 bytes is only 576.2539138793 megabytes

I got it working smile
I turned off compression.

But it doesn't run:
Error Can't load "ne#nci9rl#k4^pytm1knn_#^"

It's wierd, the file is in both edit and game folders

My Blog
http://www.esenthel.com/community/showthread.php?tid=6043

I hang out at Esenthel IRC Channel
http://webchat.freenode.net/?channels=#Esenthel
(This post was last modified: 03-20-2013 11:11 AM by gwald.)
03-20-2013 10:53 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #7
RE: Crash when rebuilding Bloody Massacre.world
Lzma with high compression level requires lots of memory.
As for the error can't load, are you using latest EE version?
Did you apply any changes to the game project?
Does the error happen only in publish mode?
03-20-2013 11:41 AM
Find all posts by this user Quote this message in a reply
gwald Offline
Member

Post: #8
RE: Crash when rebuilding Bloody Massacre.world
Hello,
Yes, latest
Yes, I made changes.. :( Your published and ran fine grin
Yes, only in publishing mode.

Is there a way to see what "ne#nci9rl#k4^pytm1knn_#^" is or a filename, a clue to what it is?

The file content starts with OBJ

I added .obj to filename and load both in blender, but nothing

My Blog
http://www.esenthel.com/community/showthread.php?tid=6043

I hang out at Esenthel IRC Channel
http://webchat.freenode.net/?channels=#Esenthel
03-20-2013 12:12 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #9
RE: Crash when rebuilding Bloody Massacre.world
It's a Game::ObjParams (game object or game object class)

You can copy ne#nci9rl#k4^pytm1knn_#^ into the project view filter textline, it may display the element, unless you've removed and erased it.

Use debug, and on exit investigate callstack, you will learn what's trying to access that object.
03-20-2013 12:22 PM
Find all posts by this user Quote this message in a reply
Post Reply