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Bloody Massacre source
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Zervox Offline
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Post: #31
RE: Bloody Massacre source
well, obviously you need to reference the item which is equipped and you dont do RandomF on it.
May I ask, do you have any programming experience? Any language?

I would strongly suggest you learn about pointers(direct and indirect), arrays before you start on a 3D not the least a advanced 3D project. Even 2D from scratch would help you alot.
09-07-2010 11:03 AM
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italiancrazy Offline
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Post: #32
RE: Bloody Massacre source
no... i not have any experience with c++... pfft
i want try with 3d... i go slow... no fast!
i have learned some info about c++ now... example how to create page first the game ^^ .... i have learned how to insert image/text and position of it on loading page... I THINK have understand how to modify some Artificial Intelligence...! step by step with bloody massacre source code im learning ^^
now i learning how to insert object proprerty on c++ !
can u help me, please?
09-07-2010 11:16 AM
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Zervox Offline
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Post: #33
RE: Bloody Massacre source
Reference<Item> &item; =inv.slot[attack.left_hand ? SLOT_ARM_L : SLOT_ARM_R];

Flt weapon_damage=((item.valid() && item().type==ITEM_WEAPON) ? 1+item().power*0.05f : 1),random_scale =RandomF(1.0f/1.2f,1.2f);

Rest I let you figure out. wink
09-07-2010 12:02 PM
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Dynad Offline
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Post: #34
RE: Bloody Massacre source
Yeah indeed, as starter i would use already lowpoly made models before starting on my own models. For example; extracting WoW models as placeholders wink

There is always evil somewhere, you just have to look for it properly.
09-08-2010 08:55 AM
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Yurci Offline
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Post: #35
RE: Bloody Massacre source
(09-08-2010 08:55 AM)Dynad Wrote:  Yeah indeed, as starter i would use already lowpoly made models before starting on my own models. For example; extracting WoW models as placeholders wink

Making own models is very relaxing... because u haven't any terms.
09-08-2010 02:48 PM
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Dynad Offline
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Post: #36
RE: Bloody Massacre source
Thats true.. but it takes time. I am more a coder so i would focus more on the game then the visual stuff.

There is always evil somewhere, you just have to look for it properly.
09-08-2010 03:30 PM
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