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Are Morphs supported?
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crazymoth Offline
Member

Post: #1
Are Morphs supported?
I'm coming from using Truevision3D. Esenthel looks just way awesome.

I'm wondering about morphs though?

I use them for facial animation and body morphs like big hips, big chest, bigger muscles, etc. I just morph the character mesh.

I really do hope there is something like this supported.

If not... can the mesh be modified at the vertex level. I might be able to do it myself then. Maybe...! smile Definately a purchase point for me.
11-11-2010 10:14 AM
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Esenthel Offline
Administrator

Post: #2
RE: Are Morphs supported?
morphs arent supported, you can do these operations using bone animation.

you can modify manually vertexes, but it's not recommended, much slower than gpu skinning animation with bones.
11-11-2010 11:51 AM
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crazymoth Offline
Member

Post: #3
RE: Are Morphs supported?
You can't really do something like this with bones:

[Image: girlMorph01.jpg]
[Image: girlMorph02.jpg]
[Image: girlMorph03.jpg]

Could this feature be implemented you think?

I would love to buy your engine. We make virtual girlfriends.
(This post was last modified: 11-11-2010 12:55 PM by crazymoth.)
11-11-2010 12:55 PM
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Esenthel Offline
Administrator

Post: #4
RE: Are Morphs supported?
lol grin

well there is option to scale keyframes in different axis
in Mesh Editor animation mode, you can scale a bone along its axis (using Alt+RMB when in scale mode) or full scale (RMB when in scale mode)

if that won't give you what you need, you can always manually setup vertexes
if you do this only once the vertexes need to be changed (and not every frame) then it should work ok
and when converting software mesh (MeshBase) to hardware mesh (Mshr) you can use 'false' to setRender, to disable some vertex cache optimiziation on the mesh, this will give you more performance for conversion process
11-11-2010 01:35 PM
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