About Store Forum Documentation Contact
Donations:
345$/mo



Post Reply 
Question about Tris and Quads
Author Message
Aniketos Offline
Member

Post: #1
Question about Tris and Quads
Normally I build up my models in Quads using 3d max. But after importing it in to lets say mesh editor its automatically triangulated (every quad split in to 2 triangles).

Now I saw the option to convert triangles to Quads via mesh editor and then it converts some of the Quads back.

The Question is what produces better frame rate within the engine a model completely build out of Triangles, Quads or a combination?

Just wondering because with triangulation you get 2x the amount of polygons but if lets say triangles render faster within the engine then it might not matter.

Never take life seriously. Nobody gets out alive anyway.
11-16-2010 01:40 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Zervox Offline
Silver Supporter

Post: #2
RE: Question about Tris and Quads
I believe its triangulated at exportation from 3ds max, this is usually optionally through different exporter tools.
11-16-2010 01:56 AM
Find all posts by this user Quote this message in a reply
Tottel Offline
Member

Post: #3
RE: Question about Tris and Quads
In essence, every model is built out of triangles, and not quads or other n-gons.

Every game engine uses triangles, modelling programs use quads. In modelling programs, it's simpler to edit quads rather then triangles. But you're in fact working with a triangulated mesh. smile
11-16-2010 03:34 AM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #4
RE: Question about Tris and Quads
Performance will be the same, only MeshBase can use quads, but its software.
when its converted to Mshr hardware, it gets triangulated.
11-16-2010 08:58 AM
Find all posts by this user Quote this message in a reply
Bluemoon Offline
Member

Post: #5
RE: Question about Tris and Quads
lol, I guess all that time removing triangles from my topology was well spent.
Should I just let the mesh editor triangulate or do it myself?
Is there any advantages to using quads at all?
11-16-2010 04:28 PM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #6
RE: Question about Tris and Quads
quads are mainly used for mesh subdivision - will give smoother results than triangles, they dont have other use
11-16-2010 05:07 PM
Find all posts by this user Quote this message in a reply
Aniketos Offline
Member

Post: #7
RE: Question about Tris and Quads
Tnx for the answer so far I only use quads for better sub-division in Zbrush.

Never take life seriously. Nobody gets out alive anyway.
11-17-2010 04:45 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Bluemoon Offline
Member

Post: #8
RE: Question about Tris and Quads
Thanks again. thats good to know.
11-17-2010 05:04 PM
Find all posts by this user Quote this message in a reply
Post Reply