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Mesh Editor Animation.
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Dampire Offline
Member

Post: #1
Mesh Editor Animation.
http://www.youtube.com/watch?v=mIPjsIj5Mhs
Why when I turn the skeleton in animation mode at 360 degrees it does not work?

One more question.
How to export original esenthel skeleton into any 3D Model Editor (Milkshape, 3DMax, etc).
(This post was last modified: 11-17-2010 08:37 AM by Dampire.)
11-17-2010 08:28 AM
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Tottel Offline
Member

Post: #2
RE: Mesh Editor Animation.
Howmany frames did you use to make him turn? I'm just guessing here, but isn't it just interpolating between the frames, taking the shortest 'route'? In this case, if you don't have any frames between him standing vertical and back normal, he would rotate back. Try adding more frames?
11-17-2010 09:47 AM
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Zervox Offline
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Post: #3
RE: Mesh Editor Animation.
I believe Tottel is right regarding this, seems to be the problem. : )
11-17-2010 09:52 AM
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Dampire Offline
Member

Post: #4
RE: Mesh Editor Animation.
Doesn't work. New video shows it.
http://www.youtube.com/watch?v=FKlftyRzl4Q

With orientation keyframes same problem.
11-17-2010 02:43 PM
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Esenthel Offline
Administrator

Post: #5
RE: Mesh Editor Animation.
Hi, the rotation keys don't support this function, but orientation do support it, I've just tried it.
11-17-2010 03:10 PM
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Dampire Offline
Member

Post: #6
RE: Mesh Editor Animation.
It really worked smile Sorry.
11-17-2010 07:17 PM
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