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Advanced Editor & Combat
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Solo Offline
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Post: #1
Advanced Editor & Combat
Hey what do you think about this for an improved in-game editor?

http://www.youtube.com/watch?v=zPdq1r-F5...6&index=43

and something like this for improved physics collisions/ragdoll combat?

http://www.youtube.com/watch?v=Ntr8yFh8E...re=channel
11-17-2010 11:17 PM
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runewake2 Offline
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Post: #2
RE: Advanced Editor & Combat
Looks cool. But I don't know if that should be a priority.
The quick placement of windows and doors would be nice however.

I think you can already do the ragdolls if you mess with blending and sweep collisions. It would just take some work on your part.
11-18-2010 07:04 PM
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Solo Offline
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Post: #3
RE: Advanced Editor & Combat
(11-18-2010 07:04 PM)runewake2 Wrote:  I think you can already do the ragdolls if you mess with blending and sweep collisions. It would just take some work on your part.

Would you need full source code to do that? (combat video)
11-18-2010 09:34 PM
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runewake2 Offline
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Post: #4
RE: Advanced Editor & Combat
I can't tell you. But their is a tutorial that shows the character taking damage/force to certain points and recovering. You should be able to simply modify this to your needs. I don't think you would need source to do it but I havn't tried.

The tutorial is called "15 - Character Ragdoll" (Within Game Basic folder). Is that what you want?
11-19-2010 07:22 PM
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Solo Offline
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Post: #5
RE: Advanced Editor & Combat
The character ragdoll is part of it, I was also referring to the fluidity of the movement. I noticed in some EE youtube videos that the combat movement is very stagnant. Is this because of the animations or is there a difference in the physics?
11-19-2010 08:49 PM
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Zervox Offline
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Post: #6
RE: Advanced Editor & Combat
Its because its not any advanced animation handling behind it. Nothing else should be a problem.
11-19-2010 09:00 PM
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