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December 2010
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Esenthel Offline
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Post: #1
December 2010
Released for Windows:
-IMPORTANT: updated World Editor source codes in the professional license package
-merged Data Browser, Mesh Editor, World Editor tools into 1 Editor tool
-models can now also be imported directly in World Editor mode (by drag and dropping the file on the world view)
-double clicking on file visual preview in Data Browser mode will now open the file for editing
-added support for importing PSD image format
-Bloom can now be seen in all modes of the Mesh Editor when enabled in the menu
-File and Pak now support files of size greater than 2GB
-added support for Normal Mapping in Blend Light Material Techniques
-new methods Camera::save,load (please use them instead of File::<<,>> operators)
-changed access to mesh vertexes/edges/triangles/quads by methods and not members
-removed tools: Pak Viewer (please use Data Browser instead), Image Viewer (please use Data Browser instead), Synchronizer (please use Data Browser synchronizing instead)
-new option Menu::flag allowing to set MENU_INHERIT
-fixed importing skeletons from B3D files
-small improvements in importing alpha maps in Material Editor
-embedded objects now support non-uniform scales
-new material techniques MTECH_TEST_BLEND_LIGHT* which work like BlendLight with additional Alpha-Testing and Depth-Writing which enable correct depth-sorting
12-10-2010 09:02 PM
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Esenthel Offline
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Post: #2
RE: December 2010
Released for Windows:
-various small improvements
12-11-2010 12:31 AM
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Esenthel Offline
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Post: #3
RE: December 2010
Released for Windows:
-fixed error when disabling textures in Model Editor
12-11-2010 03:48 PM
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Esenthel Offline
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Post: #4
RE: December 2010
Released for Windows:
-new methods MusicTheme::Int songs() and Str song(Int i)
-removed MusicThemeNew, you can now manually create 'MusicTheme' objects (as long as they're stored in constant memory address)
-reorganized EE headers (added new categories "File", "Memory", "Input", "Math/Shapes")
-FileXml will now properly handle <>&'" characters and & lt; & gt; & amp; & apos; & quot; keywords
-added new classes XmlParam, XmlNode, XmlData which allow to automatically load and save xml data
-new tutorial "Files/XmlData"
12-13-2010 01:30 AM
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Esenthel Offline
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Post: #5
RE: December 2010
Released for Windows:
-fixed Material Editor Make Bump function when the material is located in the Data folder
12-13-2010 11:44 AM
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Esenthel Offline
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Post: #6
RE: December 2010
Released for Windows:
-IMPORTANT: Button::operator() now always returns if button is enabled (previously in mode BUTTON_STAY the () operator returned if button state was changed, now "changed" is not available, please use 'func' instead)
-IMPORTANT: removed Gui Editor.exe (now merged with Editor.exe)
-CSkelton::findPoint and getPoint now return point in const form
-merged Model Editor modes (Mesh with Vertex-Face, Material and Lod), now when Material Editor window is opened, left and right clicking on Mesh part will get/set material from/to it
-files can now be drag and dropped to Data Browser preview viewport (will automatically set path of the file and select the file for preview)
-files can now be drag and dropped to Data Browser file list region (3 options will be available : set path to file, open files, copy files here)
-Data Browser can now preview GuiStyle (.gstl) and Text Draw Settings (.txds) files
-replaced ColorPicker::autoData with 'func'
-removed Button,CheckBox,ComboBox,Slider,Tabs,TextLine::changed, please use 'func' instead
-materials with test_blend_light techniques can now cast shadows if rendered in RM_SHD_MAP mode
-materials with blend_light and test_blend_light techniques can now be affected by global Fog
-Material Editor "Get" button will now cycle through all materials of a single mesh when clicked multiple times
-new Application flag APP_DX_FAKE_FULLSCREEN
-many UI improvements in the Editor
-fixed an issue of saving incorrect order of objects in Gui Editor when having many objects, after which some have been removed
-objects in World Editor can now also be moved along their axes when Position mode enabled
12-20-2010 05:45 PM
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Esenthel Offline
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Post: #7
RE: December 2010
Released for Windows:
-fixed a bug in mesh management since last release which may caused crash in destructible object generation
12-21-2010 01:26 AM
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Esenthel Offline
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Post: #8
RE: December 2010
Released for Windows:
-MeshPart selection in Model Editor can now be done more easily thanks to new gui controls
-Data Browser can now preview particles
-fixed small issue of incorrect GuiObj::screenPos calculation for objects assigned to Tabs which may caused showing context menus assigned to Tabs at incorrect position
12-21-2010 09:52 PM
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Esenthel Offline
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Post: #9
RE: December 2010
Released for Windows:
-IMPORTANT: removed Game::Chr::ready, previous savegames may not work
-removed Listener.update - it is now called automatically
-added additional shortcuts for camera movement to tools (slightly similar to 3ds max style, Alt+MMB, Ctrl+MMB, Ctrl+Alt+MMB)
-Model Editor now also features WSAD camera keyboard movement (some menu keyboard shortcuts needed to be changed)
-Data Browser image preview now has 3 buttons (RGBA, RGB, A) for alpha display control
-Data Browser material preview will now display all textures associated with the material, which can be clicked and make Data Browser jump to selected texture file
-Data Browser and Material List material icon is now affected by material color
-right clicking on Data Browser filter buttons will now automatically select the filter and enable "List Files" option
-Data Browser "List Files" List can now be toggled with MMB
-many Editor windows can now be closed with MMB
-fixed small issue of modifying the object scale in object properties textline while typing
-string.h was split into string.h and string functions.h
-many headers were cleaned by hiding engine-only functions
-removed Font::replace
-Material Editor can now preview packed textures in RGB, A, Spec, Bump, Normal methods
-removed Wheel::update, now it's called automatically
-Wheel class is now more safe, now you can call its methods even after deleting the vehicle in which case the calls will be ignored
-new application flag APP_BREAKPOINT_ON_ERROR (previously it was automatically defined for DEBUG releases, now it needs to be specified manually if requested)
-removed Mouse.driver_name, APP_MS_DRIVER_CLOSE, APP_MS_DRIVER_KILL options
-moved sources of BloodFx and ExplosionFx from engine to tutorials in the SDK
-all tools will now use very little cpu when not active
-sound VOLUME_GROUP can now be specified in both Sound::create,play and SoundPlay functions (because of which Sound::_create is now private)
-new documentation topic "programming/function list"
12-26-2010 02:12 AM
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Esenthel Offline
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Post: #10
RE: December 2010
Released for Windows:
-fixed small bug in Game::Chr::load since last release
12-26-2010 06:21 PM
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Esenthel Offline
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Post: #11
RE: December 2010
Released for Windows:
-restored Mesh*::texMove,texScale,texRotate
-restored Animation::addEvent,removeEvent
-fixed potential crash in Cloth::drawSkinned when cloth has no skinned parts, and fixed lack of correct bone alignment
-Editor Font Maker tool now has new option "smooth" which can be very useful for small resolution fonts
12-28-2010 04:37 PM
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