Rotate Actor Author Message
Babulesnik
Member

 Post: #1 Rotate Actor It is necessary to turn the actor.I realise thus Actor stakan_act; stakan_act.matrix(Matrix3(stakan_act.matrix().rotateX(tik) )).pos(Vec(0,45,0)); How it is possible to make easier??? stakan_act.matrix().setRotateX(tik); -does not work.
01-04-2011 06:23 PM
Dandruff
Member

 Post: #2 RE: Rotate Actor I don't really want to start a new topic but this is more or less about matrix's so.. I am trying to rotate my character so it faces the general direction of the screen for my third person camera but right now it "rotates" the character in world space but i want to rotate it locally (like when you press q or e it turns the character). This is what i have right now: Called in Player::update() Code: if(Kb.b(KB_K)) {     //I don't know where to make use of screendir right now     //ScreenToPosDir(Vec2(0,0), screenpos, screendir);       ctrl.actor.collision(false);     ctrl.actor.gravity(false);     //This rotates in world space, how do i rotate the character in local     //space like pressing Q or E?     matrix(Matrix(matrix().rotateY(0.001))); } I also tried Code: matrix(Matrix(matrix().pos,screendir)); matrix(Matrix(OrientP(pos(),screendir,Vec(0,0,1)))); Is there a better way to do this? Thanks! (This post was last modified: 01-17-2011 01:15 AM by Dandruff.)
01-17-2011 12:33 AM
llynx
Member

 Post: #3 RE: Rotate Actor you want to use orientation [.orn()] for that something like this, you'd have to modify this to work for you Code: Orient orientation = Orient(bone->actor.orn()); orientation*=Matrix3().setRotate(orientation.perp.x,0.01f); bone->actor.orn(orientation) *Edit* This method works for non-static actors like ragdoll bones (This post was last modified: 01-17-2011 06:05 PM by llynx.)
01-17-2011 03:11 AM
Dandruff
Member

 Post: #4 RE: Rotate Actor Cool, thanks i am going to try it right now Code: Players[0].ctrl.actor.orn().asText(); Hmm, this seems to always return "X: 1.000,0.000,0.000 Y: 0.000,1.000,0.000 Z: 0.000,0.000,1.000" no matter what direction i face. What am i doing wrong? (This post was last modified: 01-17-2011 07:33 AM by Dandruff.)
01-17-2011 03:41 AM
Esenthel

 Post: #5 RE: Rotate Actor controller always has the same rotation, only chr::angle is changing
01-17-2011 03:02 PM
llynx
Member

 Post: #6 RE: Rotate Actor ah so like Code: Players[0].angle.set(Players[0].angle.x+0.05f,Players[0].angle.y);
01-17-2011 06:01 PM
Dandruff
Member

 Post: #7 RE: Rotate Actor Thanks llynx, this is exactly what i wanted
01-18-2011 04:06 AM
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