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llynx Offline
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Post: #1
Most recent update
I just updated to the last EE version and ran my programs right before it and they worked perfectly.

Now DX9 works fine but DX10+ (Debug and Release) crashes on the following code:

Code:
if (Cuts(AIs[x].kinematic_ragdoll.findBone("rHand")->actor.shape(false),Players[0].ctrl.actor.shape(false)));

Happens specifically when calling any actor functions from my AI's.
(This post was last modified: 02-12-2011 12:52 PM by llynx.)
02-12-2011 12:45 PM
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Esenthel Offline
Administrator

Post: #2
RE: Most recent update
did you debug it?
findBone may return NULL
02-12-2011 03:52 PM
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llynx Offline
Member

Post: #3
RE: Most recent update
It's not null, and only happens in DX10, I get a

Quote:Unhandled exception at 0x03b9f77b in VR Subroutine.exe: 0xC0000005: Access violation.

Edit:

I figured out the problem but now I'm a little puzzled. The kinematic ragdoll was (accidentally) privately created yet able to be accessed from a separate class when compiled under DX9, but under DX10 it would throw the access violation exception.
(This post was last modified: 02-13-2011 03:03 AM by llynx.)
02-13-2011 01:27 AM
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Esenthel Offline
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Post: #4
RE: Most recent update
bugs in codes don't always show temself all the time.
02-13-2011 06:59 PM
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