About Store Forum Documentation Contact



Post Reply 
keyframes
Author Message
Dwight Offline
Member

Post: #1
keyframes
Dear user,

I have seen in the header files how to call animations, but what if the animations are all in the same keyframe?

Thus keyframe 1-1899:
1-50 is the walking cycle, how would I call this? (thus instead of PlayAnimation)

Our modeller is driving me craaazy smile

SnowCloud Entertainment - We are recruiting!
http://www.sc-entertainment.com
02-18-2011 11:11 PM
Find all posts by this user Quote this message in a reply
Dynad Offline
Member

Post: #2
RE: keyframes
Its better to export the animations in separated files.. and import those one by one into the ME.

There is always evil somewhere, you just have to look for it properly.
02-19-2011 04:48 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Dwight Offline
Member

Post: #3
RE: keyframes
So there is no way to call keyframes? :(

SnowCloud Entertainment - We are recruiting!
http://www.sc-entertainment.com
02-19-2011 10:54 AM
Find all posts by this user Quote this message in a reply
Dynad Offline
Member

Post: #4
RE: keyframes
Well i think its possible but you need to code it yourself to make it work. So what you can do in the codes is that you start at a given time and update it till the animation must end. But thats a lot of work when you have a dozen of animations per character.

But its better to ask your artist to export the animations separated.

There is always evil somewhere, you just have to look for it properly.
(This post was last modified: 02-19-2011 10:32 PM by Dynad.)
02-19-2011 04:45 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Post Reply