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World Compile Freezes
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hew Offline
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Post: #16
Re: World Compile Freezes
Quote:can you perform a test on the normal World Editor (not safe/single tread versions)
by creating 8x8 heightmaps
select the checkbox in the "brush parameters" window (to make the brush size dependent on the camera distance)
zoom out so that the brush will cover all areas.
and then just paint using different materials so they keep on changing? for 1-2 minutes

so only editing 8x8 area materials at one time (without building)

It changed materials without messing up.
07-17-2009 07:58 PM
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Esenthel Offline
Administrator

Post: #17
Re: World Compile Freezes
thanks, and what about the "World Editor #1.rar" from the post above, does it build worlds correctly?
07-17-2009 08:00 PM
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hew Offline
Member

Post: #18
Re: World Compile Freezes
Esenthel Wrote:thanks, and what about the "World Editor #1.rar" from the post above, does it build worlds correctly?


build and play all caused a stopped responding window to pop up, a graphical glitch, and would work less the more areas added.
The same worlds worked without any problems in the safe and single thread versions.
07-17-2009 08:26 PM
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Esenthel Offline
Administrator

Post: #19
Re: World Compile Freezes
could you try "build" only, on this version?
07-17-2009 08:36 PM
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hew Offline
Member

Post: #20
Re: World Compile Freezes
World editor 2 has caused no problems so far with flat terrain with different materials.
07-17-2009 08:53 PM
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Esenthel Offline
Administrator

Post: #21
Re: World Compile Freezes
thats really great.

if it works no problem, then it means that radeon cards just need additional care when doing multithreaded operations on directx meshes

thanks very much for testing!

ill include these safety procedures into the official version now.
07-17-2009 08:56 PM
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toxicclowd Offline
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Post: #22
Re: World Compile Freezes
Downloaded the updated world editor, works great now, thanks.
07-21-2009 03:27 AM
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