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The documented X exporter..
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holmiboii Offline
Member

Post: #1
The documented X exporter..
Hi Esenthel, I've still problems with keyframs and get the animations separately.
I've been trying for 1week now to get the animations separated sieence they are looped 1 - 707.
I used the X exporter they mentions in the Doc files.
I followed it all and everything's good
until I drag n drop the file in Esenthel
the mesh is now from 6k polygons -> 26k..
and the skeleton does not appear.
and when I go to animation tab.. All I see is a head and 2 hands..

thank for reply.
^^[/align]
03-05-2011 12:35 AM
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Esenthel Offline
Administrator

Post: #2
RE: The documented X exporter..
Please use dae b3d ms3d psk psa formats as x is not so good
03-05-2011 04:13 AM
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holmiboii Offline
Member

Post: #3
RE: The documented X exporter..
okej, I'll use the .b3d, So I can use fragmotion and then delete keyframes change start point/end point over n over again?
03-05-2011 12:15 PM
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