About Store Forum Documentation Contact
Donations:
345$/mo



Post Reply 
Esenthel#
Author Message
runewake2 Offline
Member

Post: #1
Esenthel#
Ever since the release of the Code Editor I've been thinking that it would be cool to allow you to compile the code from it in not just C++ but C# as well. While this would be a large amount of work it would mean that we could develop Esenthel games for Windows Phone and the XBox 360. This would be really cool.
03-19-2011 07:35 PM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #2
RE: Esenthel#
x360 support is on the roadmap and will be added in some distant future smile (just adding c# support won't be enough for running this on x360, full port must be made)
03-19-2011 07:38 PM
Find all posts by this user Quote this message in a reply
runewake2 Offline
Member

Post: #3
RE: Esenthel#
OK. That will be cool.
03-19-2011 07:39 PM
Find all posts by this user Quote this message in a reply
Truelegend Offline
Member

Post: #4
RE: Esenthel#
C# suc*. Sorry for bad language.

#define public private
#define private public
03-30-2011 08:08 PM
Find all posts by this user Quote this message in a reply
rndbit Offline
Member

Post: #5
RE: Esenthel#
(03-30-2011 08:08 PM)Truelegend Wrote:  C# suc*. Sorry for bad language.

statement without arguments is nil. c# is a double edged sword. you can make a game significantly faster, but you have to sacrifice a little of performance (yes, difference is rather insignificant today) and you have to spend money on good obfuscator since you dont want to send your source code to everyone..
03-31-2011 07:40 PM
Find all posts by this user Quote this message in a reply
Post Reply