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Mesh Editor - Skeleton Scale dialog
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Brad_Mclain Offline
Member

Post: #1
Mesh Editor - Skeleton Scale dialog
Can you please add the ability to use the scale dialog box to change the skeleton the same way as you can scale a mesh.

This would allow for the use of exact values when scaling skeletons down to match meshes.

Alternatively could there be a tick box in mesh scale dialog to also scale the skeleton the same as the mesh?
(This post was last modified: 04-17-2011 01:04 AM by Brad_Mclain.)
04-16-2011 04:29 AM
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llynx Offline
Member

Post: #2
RE: Mesh Editor - Skeleton Scale dialog
Yeah well if you're just doing scaling down to meshes you can remove the mesh, scale the skeleton, then re-add the mesh. But having the scaling options normally available during mesh editing would be useful and has been suggested before.

+1
04-16-2011 06:29 AM
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Brad_Mclain Offline
Member

Post: #3
RE: Mesh Editor - Skeleton Scale dialog
It would also be nice to be able to transform->center a skeleton as well.
04-16-2011 09:26 AM
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Esenthel Offline
Administrator

Post: #4
RE: Mesh Editor - Skeleton Scale dialog
load mesh+skel
rescale both in mesh mode
save mesh+skel
04-16-2011 02:18 PM
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Brad_Mclain Offline
Member

Post: #5
RE: Mesh Editor - Skeleton Scale dialog
Does this also work for centering?
04-16-2011 03:06 PM
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Esenthel Offline
Administrator

Post: #6
RE: Mesh Editor - Skeleton Scale dialog
yes, it should
04-16-2011 04:59 PM
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Brad_Mclain Offline
Member

Post: #7
RE: Mesh Editor - Skeleton Scale dialog
Thanks seems after performing the scale/center I was not re-saving the skeleton.
04-17-2011 01:04 AM
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