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Easy Importing of Textures (intended to be used by WE)
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dominoe Offline
Member

Post: #1
Easy Importing of Textures (intended to be used by WE)
Hi,

I'm running into an issue thats quite time-consuming; I've been working on modeling mostly so I didn't notice until now:

When attempting to make ground/rock/grass/etc textures ready for use within the World Editor, I'm having to manually create each .GFX/.MTRL file by dragging and dropping into the Material Editor.

My workflow is as follows:

1) Drag .JPG into Material Editor (which auto-creates the same-named .GFX in the same folder)
2) Save .MTRL by typing out the whole file name, then saving. (can save some time by copy/pasting similar file names, when they are similar)

Unfortunately, when you have hundreds of textures named something like 'Grass_Dead_9_512_Tiled' it gets pretty annoying to do this. Normally I would have an external program to quickly generate these, but .MTRL files can only be made by EE.

Of course, only .MTRL files can be seen by the in-engine texture selection at the bottom of the World Editor, so I'm forced to do this for each texture.

So the feature request:

I would like to see a feature added to the Converter tool that would enable me to drag/drop a whole folder of .JPGs (and other file types) that will auto-generate .GFXs and .MTRLs of the same name in the same folder.
05-07-2011 06:18 PM
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Esenthel Offline
Administrator

Post: #2
RE: Easy Importing of Textures (intended to be used by WE)
you can write your own tool for that, you have access to c++ material commands
05-07-2011 06:31 PM
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dominoe Offline
Member

Post: #3
RE: Easy Importing of Textures (intended to be used by WE)
i'm afraid i have no idea how to do that.
05-07-2011 06:43 PM
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Barthap Offline
Member

Post: #4
RE: Easy Importing of Textures (intended to be used by WE)
I have some idea, I can help you.

I'm writing this from my mobile phone, so when I will use computer, I'll explain you more.
05-08-2011 07:47 AM
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